
Balatro - All Jokers List
Here you can find a list of all Balatro Jokers with its details such each card's rarity, cost and how to unlock any one of them. Balatro Jokers can be acquired through the in-game shop, Jokers occupy up to five dedicated slots and provide effects, such as boosting chip counts, enhancing multipliers, or altering gameplay mechanics.
Showing 150 results

Joker
Effect:
+4 Mult
Greedy Joker
Effect:
Played cards with
Diamond suit give +3 Mult when scored
Lusty Joker
Effect:
Played cards with
Heart suit give +3 Mult when scored
Wrathful Joker
Effect:
Played cards with
Spade suit give +3 Mult when scored
Gluttonous Joker
Effect:
Played cards with
Club suit give +3 Mult when scored
Jolly Joker
Effect:
+8 Mult if played hand contains a Pair
Zany Joker
Effect:
+12 Mult if played hand contains a Three of a Kind
Mad Joker
Effect:
+10 Mult if played hand contains a Two Pair
Crazy Joker
Effect:
+12 Mult if played hand contains a Straight
Droll Joker
Effect:
+10 Mult if played hand contains a Flush
Wily Joker
Effect:
+100 Chips if played hand contains a Three of a Kind
Sly Joker
Effect:
+50 Chips if played hand contains a Pair
Clever Joker
Effect:
+80 Chips if played hand contains a Two Pair
Devious Joker
Effect:
+100 Chips if played hand contains a Straight
Half Joker
Effect:
+20 Mult if played hand contains 3 or fewer cards
Crafty Joker
Effect:
+80 Chips if played hand contains a Flush
Joker Stencil
Effect:
X1 Mult for each empty Joker slot. Joker Stencil included (Currently X1)
Four Fingers
Effect:
All Flushes and Straights can be made with 4 cards
Mime
Effect:
Retrigger all card held in hand abilities
Credit Card
Effect:
Go up to -$20 in debt
Ceremonial Dagger
Effect:
When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult (Currently +0 Mult)
Banner
Effect:
+30 Chips for each remaining discard
Mystic Summit
Effect:
+15 Mult when 0 discards remaining
Marble Joker
Effect:
Adds one Stone card to the deck when Blind is selected
Loyalty Card
Effect:
X4 Mult every 6 hands played5 remaining
8 Ball
Effect:
1 in 4 chance for each played 8 to create a Tarot card when scored(Must have room)
Misprint
Effect:
+0-23 Mult
Raised Fist
Effect:
Adds double the rank of lowest ranked card held in hand to Mult
Dusk
Effect:
Retrigger all played cards in final hand of the round
Chaos the Clown
Effect:
1 free Reroll per shop
Fibonacci
Effect:
Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored
Steel Joker
Effect:
Gives X0.2 Mult for each Steel Card in your full deck (Currently X1 Mult)
Scary Face
Effect:
Played face cards give +30 Chips when scored
Abstract Joker
Effect:
+3 Mult for each Joker card (Currently +0 Mult)
Delayed Gratification
Effect:
Earn $2 per discard if no discards are used by end of the round
Pareidolia
Effect:
All cards are considered face cards
Hack
Effect:
Retrigger each played 2, 3, 4, or 5
Gros Michel
Effect:
+15 Mult1 in 6 chance this is destroyed at the end of round.
Even Steven
Effect:
Played cards with even rank give +4 Mult when scored (10, 8, 6, 4, 2)
Odd Todd
Effect:
Played cards with odd rank give +31 Chips when scored (A, 9, 7, 5, 3)
Scholar
Effect:
Played Aces give +20 Chips and +4 Mult when scored
Business Card
Effect:
Played face cards have a 1 in 2 chance to give $2 when scored
Supernova
Effect:
Adds the number of times poker hand has been played this run to Mult
Ride the Bus
Effect:
This Joker gains +1 Mult per consecutive hand played without a scoring face card (Currently +0 Mult)
Space Joker
Effect:
1 in 4 chance to upgrade level of played poker hand
Egg
Effect:
Gains $3 of sell value at end of round
Burglar
Effect:
When Blind is selected, gain +3 Hands and lose all discards
Blackboard
Effect:
X3 Mult if all cards held in hand are
Spades or
Clubs
Runner
Effect:
Gains +15 Chips if played hand contains a Straight (Currently +0 Chips)
Ice Cream
Effect:
+100 Chips-5 Chips for every hand played
DNA
Effect:
If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand
Splash
Effect:
Every played card counts in scoring
Blue Joker
Effect:
+2 Chips for each remaining card in deck (Currently +104 Chips)
Sixth Sense
Effect:
If first hand of round is a single 6, destroy it and create a Spectral card (Must have room)
Hiker
Effect:
Every played card permanently gains +5 Chips when scored
Constellation
Effect:
This Joker gains X0.1 Mult every time a Planet card is used (Currently X1 Mult)
Faceless Joker
Effect:
Earn $5 if 3 or more face cards are discarded at the same time
Green Joker
Effect:
+1 Mult per hand played -1 Mult per discard (Currently +0 Mult)
Superposition
Effect:
Create a Tarot card if poker hand contains an Ace and a Straight (Must have room)
To Do List
Effect:
Earn $4 if poker hand is a [Poker Hand], poker hand changes at end of round
Cavendish
Effect:
X3 Mult 1 in 1000 chance this card is destroyed at the end of round
Card Sharp
Effect:
X3 Mult if played poker hand has already been played this round
Red Card
Effect:
This Joker gains +3 Mult when any Booster Pack is skipped (Currently +0 Mult)
Madness
Effect:
When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker (Currently X1 Mult)
Square Joker
Effect:
This Joker gains +4 Chips if played hand has exactly 4 cards (Currently 0 Chips)
Seance
Effect:
If poker hand is a Straight Flush, create a random Spectral card (Must have room)
Vampire
Effect:
This Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement (Currently X1 Mult)
Shortcut
Effect:
Allows Straights to be made with gaps of 1 rank (ex: 10 8 6 5 3)
Hologram
Effect:
This Joker gains X0.25 Mult every time a playing card is added to your deck (Currently X1 Mult)
Vagabond
Effect:
Create a Tarot card if hand is played with $4 or less
Baron
Effect:
Each King held in hand gives X1.5 Mult
Cloud 9
Effect:
Earn $1 for each 9 in your full deck at end of round (Currently $4)
Rocket
Effect:
Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated
Midas Mask
Effect:
All played face cards become Gold cards when scored
Obelisk
Effect:
This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand (Currently X1 Mult)
Luchador
Effect:
Sell this card to disable the current Boss Blind
Photograph
Effect:
First played face card gives X2 Mult when scored
Gift Card
Effect:
Add $1 of sell value to every Joker and Consumable card at end of round
Turtle Bean
Effect:
+5 hand size, reduces by 1 each round
Erosion
Effect:
+4 Mult for each card below [the deck's starting size] in your full deck (Currently +0 Mult)
Reserved Parking
Effect:
Each face card held in hand has a 1 in 2 chance to give $1
To the Moon
Effect:
Earn an extra $1 of interest for every $5 you have at end of round
Hallucination
Effect:
1 in 2 chance to create a Tarot card when any Booster Pack is opened (Must have room)
Juggler
Effect:
+1 hand size
Fortune Teller
Effect:
+1 Mult per Tarot card used this run (Currently +0)
Drunkard
Effect:
+1 discard each round
Stone Joker
Effect:
Gives +25 Chips for each Stone Card in your full deck (Currently +0 Chips)
Golden Joker
Effect:
Earn $4 at end of round
Lucky Cat
Effect:
This Joker gains X0.25 Mult every time a Lucky card successfully triggers (Currently X1 Mult)
Baseball Card
Effect:
Uncommon Jokers each give X1.5 Mult
Bull
Effect:
+2 Chips for each $1 you have (Currently +0 Chips)
Diet Cola
Effect:
Sell this card to create a free Double Tag
Trading Card
Effect:
If first discard of round has only 1 card, destroy it and earn $3
Flash Card
Effect:
This Joker gains +2 Mult per reroll in the shop (Currently +0 Mult)
Popcorn
Effect:
+20 Mult -4 Mult per round played
Spare Trousers
Effect:
This Joker gains +2 Mult if played hand contains a Two Pair (Currently +0 Mult)
Ancient Joker
Effect:
Each played card with [suit] gives X1.5 Mult when scored, suit changes at end of round
Ramen
Effect:
X2 Mult, loses X0.01 Mult per card discarded
Walkie Talkie
Effect:
Each played 10 or 4 gives +10 Chips and +4 Mult when scored
Seltzer
Effect:
Retrigger all cards played for the next 10 hands
Castle
Effect:
This Joker gains +3 Chips per discarded [suit] card, suit changes every round (Currently +0 Chips)
Smiley Face
Effect:
Played face cards give +5 Mult when scored
Campfire
Effect:
This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated (Currently X1 Mult)
Golden Ticket
Effect:
Played Gold cards earn $4 when scored
Acrobat
Effect:
X3 Mult on final hand of round
Sock and Buskin
Effect:
Retrigger all played face cards
Swashbuckler
Effect:
Adds the sell value of all other owned Jokers to Mult (Currently +1 Mult)
Troubadour
Effect:
+2 hand size, -1 hand per round
Certificate
Effect:
When round begins, add a random playing card with a random seal to your hand
Smeared Joker
Effect:
Hearts and
Diamonds count as the same suit,
Spades and
Clubs count as the same suit
Throwback
Effect:
X0.25 Mult for each Blind skipped this run (Currently X1 Mult)
Hanging Chad
Effect:
Retrigger first played card used in scoring 2 additional times
Rough Gem
Effect:
Played cards with
Diamond suit earn $1 when scored
Bloodstone
Effect:
1 in 2 chance for played cards with
Heart suit to give X1.5 Mult when scored
Arrowhead
Effect:
Played cards with
Spade suit give +50 Chips when scored
Onyx Agate
Effect:
Played cards with
Club suit give +7 Mult when scored
Glass Joker
Effect:
This Joker gains X0.75 Mult for every Glass Card that is destroyed (Currently X1 Mult)
Showman
Effect:
Joker, Tarot, Planet, and Spectral cards may appear multiple times
Flower Pot
Effect:
X3 Mult if poker hand contains a
Diamond card,
Club card,
Heart card, and
Spade card
Blueprint
Effect:
Copies ability of Joker to the right
Wee Joker
Effect:
This Joker gains +8 Chips when each played 2 is scored (Currently +0 Chips)
Merry Andy
Effect:
+3 discards each round, -1 hand size
Seeing Double
Effect:
X2 Mult if played hand has a scoring
Club card and a scoring card of any other suit
The Idol
Effect:
Each played [rank] of [suit] gives X2 Mult when scoredCard changes every round
Matador
Effect:
Earn $8 if played hand triggers the Boss Blind ability
Hit the Road
Effect:
This Joker gains X0.5 Mult for every Jack discarded this round (Currently X1 Mult)
The Trio
Effect:
X3 Mult if played hand contains a Three of a Kind
The Duo
Effect:
X2 Mult if played hand contains a Pair
The Family
Effect:
X4 Mult if played hand contains a Four of a Kind
The Order
Effect:
X3 Mult if played hand contains a Straight
The Tribe
Effect:
X2 Mult if played hand contains a Flush
Stuntman
Effect:
+250 Chips,-2 hand size
Invisible Joker
Effect:
After 2 rounds, sell this card to Duplicate a random Joker (Currently 0/2) (Removes Negative from copy)
Brainstorm
Effect:
Copies the ability of leftmost Joker
Shoot the Moon
Effect:
Each Queen held in hand gives +13 Mult
Satellite
Effect:
Earn $1 at end of round per unique Planet card used this run
Astronomer
Effect:
All Planet cards and Celestial Packs in the shop are free
Cartomancer
Effect:
Create a Tarot card when Blind is selected (Must have room)
Burnt Joker
Effect:
Upgrade the level of the first discarded poker hand each round
Bootstraps
Effect:
+2 Mult for every $5 you have (Currently +0 Mult)
Canio
Effect:
This Joker gains X1 Mult when a face card is destroyed (Currently X1 Mult)
Triboulet
Effect:
Played Kings and Queens each give X2 Mult when scored
Chicot
Effect:
Disables effect of every Boss Blind
Yorick
Effect:
This Joker gains X1 Mult every 23 [23] cards discarded(Currently X1 Mult)
Perkeo
Effect:
Creates a Negative copy of 1 random consumable card in your possession at the end of the shop
Riff-Raff
Effect:
When Blind is selected, create 2 Common Jokers (Must have room)
Mr. Bones
Effect:
Prevents Death if chips scored are at least 25% of required chips self destructs
Oops! All 6s
Effect:
Doubles all listed probabilities (ex: 1 in 3 -> 2 in 3)
Driver's License
Effect:
X3 Mult if you have at least 16 Enhanced cards in your full deck (Currently 0)
Mail-In Rebate
Effect:
Earn $5 for each discarded [rank], rank changes every round