Uncommon Relic
Toxic Egg
“"What a marvelous discovery! This appears to be the inert egg of some magical creature. Who or what created this?" - Ranwid”
Passive items that stack for the rest of a run and never come off
Data from build 10180494, updated
Relics are passive items that sit in your inventory and change how the climb plays once you pick them up, and they never come off for the rest of the run. You’ll find them in treasure rooms, buy them from the merchant, pick them up from events, or earn one for downing an elite or an Act boss. Seven rarities cover the 179 in the pool, Starters like Ironclad’s Burning Blood locked to a single character from turn one, and Boss relics, the strongest tier, costing max HP to take. The best combos aren’t obvious from a single card’s text. Corruption and Dead Branch together turn every Skill Ironclad plays into a free card that refills the hand, and Snecko Eye stops being a coin flip once you pair it with Runic Pyramid, which keeps the whole hand instead of discarding whatever costs got rolled.
Starters are locked to your character and show up from turn one. Common, Uncommon, and Rare fill treasure rooms and combat rewards. Shop relics only turn up in the merchant’s stock, Special relics come from one-off events and secrets, and Boss relics, the strongest of the seven, cost max HP and arrive only after an Act boss falls.
Relics never expire and never come off: every pickup layers on top of the last one you took. Chasing a handful that reinforce each other, instead of grabbing whatever’s free, is the difference between a run that coasts and one that snowballs completely out of control.
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