
R.E.P.O. is a six-player co-op horror game from the Swedish studio semiwork, out in Early Access on Steam since February 2025. You haul fragile, physics-based Valuables out of monster-filled levels and back to a truck before a rising cash quota buries the crew. Drop a Valuable, throw it, or bash it into a doorway, and its payout drops with it, so careful carrying matters as much as staying alive. Proximity voice chat pitches your voice higher when you look up and lower when you look down, so coordinating with your crew under pressure also broadcasts your position to whatever's hunting you.
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Data from build 23363152, updated
The cash quota climbs every level, and Valuables are the only way to keep pace with it. Miss the number and the run ends there. Between levels, the Service Station rerolls its own prices, so what you paid for a gun or drone last run tells you nothing about what you’ll pay this one. Monster spawns aren’t spread evenly across the map. The Service Station and the Disposal Arena carry none at all; the four real levels all do. McJannek Station squeezes its layout from just 5 room modules against 8 apiece for the other three, yet its passage cap runs higher: 5 against their 2 each.

Cash range and spawn level for every Valuable, before a bad drop costs you.
Service Station prices, and how far they swing between visits.

Module counts, passage caps, and which levels spawn monsters.

The four moons that rise every fifth level, and the rules each one changes.

547 cosmetics by rarity, body part and slot.