Seven rungs run from Base up through C, B, A, S, SS and SSS. Each unlocks by clearing the one below it and keeps every modifier beneath it, so SSS is all six penalties at once. Enemy tiers step up at B and SS. In Endless, every rung adds a flat score bonus to your total.
Heroes take 10% Max HP damage at the start of each combat.
Enemies are more durable.
Earn 1 fewer Shard per surviving Hero at the end of each combat.
Heroes can only equip 1 item per rank.
Enemies are deadlier.
Act Bosses influence combats in their act, making them more difficult.
Endless picks up after the final boss and keeps scaling. The Red Rift is a separate contract with its own win-streak leaderboard, and failing a challenge ends the run and resets your streak.
Survive as long as you can in Endless Mode, facing increasingly difficult battles!
Take on a highly dangerous contract to close the Red Rift.
- Complete all 6 challenges and defeat the final boss to seal the Red Rift and earn your spot on the Win Streak Leaderboard.
- Failing a challenge ends your run in defeat and resets your win streak.
- Enemies in the Red Rift have increased stats.
- Red Rift runs do not continue into Endless Mode.
Enemies gain 5% basic stats.
The Act 2 Boss resists Frost, reducing its effects by 50%.
| Act | Starts at | + per shop |
|---|---|---|
| Act 1 | 10 | +2 |
| Act 2 | 15 | +3 |