A run is twelve combats over two acts, and Shards are the only currency. You start with 15, win 15 to 25 per fight (75 for either boss), and collect 2 more per surviving hero. Losses pay nothing. A shop follows every win, with an auction house after each boss. Stall past 50 seconds and the Rift Storm starts hurting everyone. Emergency Rewind can absorb a lost fight, and Endless takes over after the final boss.
Reroll: Players can pay Shards to reroll to shop, displaying new Heroes, items, and relics.
| Rank | Act 1 | Act 2 |
|---|---|---|
| Rank C | 85% | 45% |
| Rank B | 0% | 50% |
| Rank A | Locked (-10%) | 5% |
| Rank S | 0% | Locked (-10%) |
| Rarity | Act 1 | Act 2 |
|---|---|---|
| Common | 66% | 33% |
| Rare | 33% | 66% |
| Epic | Locked (-10%) | 1% |
| Rarity | Act 1 | Act 2 |
|---|---|---|
| Common | 66% | 33% |
| Rare | 33% | 66% |
| Epic | Locked (-5%) | 1% |
Locked: the base chance starts below zero, so that rank or rarity can't show up in the shop until the increases below lift it past zero.
| Odds | Act 1 | Act 2 |
|---|---|---|
| Hero Rank A | +2.5 | – |
| Hero Rank S | – | +2.5 |
| Hero Rank B | +10 | – |
| Item Epic | +5 | +10 |
| Relic Epic | +5 | +10 |
| Rank | Shards |
|---|---|
| Rank C | 15 |
| Rank B | 25 |
| Rank A | 35 |
| Rank S | 45 |
| Rarity | Shards |
|---|---|
| Common | 5 |
| Rare | 15 |
| Epic | 25 |
| Unique | 5 |
| Rarity | Shards |
|---|---|
| Common | 10 |
| Rare | 20 |
| Epic | 30 |
| Legendary | 40 |
| Common Quest | 15 |
| Rare Quest | 20 |
| Epic Quest | 25 |
| Legendary Quest | 25 |
| Team Size | 40 |
| Sold | Multiplier |
|---|---|
| Hero Rank C | ×0.66 |
| Hero Rank B | ×0.66 |
| Hero Rank A | ×0.66 |
| Hero Rank S | ×0.66 |
| Item Common | ×0.66 |
| Item Rare | ×0.66 |
| Item Epic | ×0.66 |
| Rank | Act 1 | Act 2 |
|---|---|---|
| Rank C | 30% | 15% |
| Rank B | 50% | 40% |
| Rank A | 20% | 40% |
| Rank S | 0% | 5% |
| Rarity | Act 1 | Act 2 |
|---|---|---|
| Common | 30% | 10% |
| Rare | 50% | 60% |
| Epic | 20% | 30% |
| Rarity | Act 1 | Act 2 |
|---|---|---|
| Common | 30% | 10% |
| Rare | 50% | 60% |
| Epic | 20% | 30% |
| Legendary | 0% | 0% |
| Sold | Act 1 | Act 2 |
|---|---|---|
| Hero Rank C | ×0.66 | ×0.66 |
| Hero Rank B | ×0.66 | ×0.66 |
| Hero Rank A | ×0.66 | ×0.66 |
| Hero Rank S | ×0.66 | ×0.66 |
| Item Common | ×0.66 | ×0.66 |
| Item Rare | ×0.66 | ×0.66 |
| Item Epic | ×0.66 | ×0.66 |
Team size relic rarities: Legendary Quest, Team Size
Rest and prepare for the final battle
Choose to add a challenge to the next combat to gain rewards.
Enemy relic, one of
Reward pools
Enemy relic, one of
Reward pools
The Rift Storm begins after 50 seconds of combat and deals increasing amounts of damage each second.
Emergency Rewind protects you from defeat while collecting Shards as you win combats. It collects 5 Shards per combat victory. It is used when a combat is lost, giving you all of the Shards that were accumulated. If you lose another combat while Emergency Rewind is unavailable, your run will end in defeat.
The in-game glossary says 5 Shards per win, but each win adds 10. The figures below use that number.
| Act | Up to |
|---|---|
| Act 1 | Rank C |
| Act 2 | Rank B |
| Rank | Rarity |
|---|---|
| Rank C | Common |
| Rank B | Rare |
| Rank A | Epic |
| Rank S | Legendary |
Survive as long as you can in Endless Mode, facing increasingly difficult battles!
Play the game to earn XP and change the timeline
| XP for | XP |
|---|---|
| Regular combat won | 10 |
| Stage completion | 30 |
| Victory | 30 |
| Endless cycle | 0 |