
Brotato is Blobfish's arena shooter where you play a potato holding up to six weapons at once, all of them firing on their own while you steer. Survive a wave, spend your materials in the shop, pick a stat upgrade for every level you gained, and go again until wave 20. It left Early Access on 23 June 2023. The Abyssal Terrors DLC added a second zone, The Abyss, along with new characters, weapons, items and the Curse stat.
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Data from build 23429717, updated
The character you pick decides more than the weapons you find. Ranger can't equip melee weapons at all, Bull can't equip any, and Knight only takes tier II or higher, so half the shop is dead stock before wave 1 starts. Weapons then pull your build toward their classes. Hold two Guns and you get +10 Range, hold six and it's +50, and every class pays out on the same two-to-six ladder. Items and level-ups fill in the stats your weapons scale from, which is why a Cacti Club wants Melee Damage and an SMG barely cares about it. Enemies grow every wave whatever you do. A Bruiser starts at 20 HP and gains 11 more per wave.

Shop prices, stack limits and tags for every item, including pets, turrets and the Hourglass.

Damage, cooldown and stat scaling at each tier. Merge two copies to climb a tier.

Every passive and its catch, the starting weapon choices, and the challenge that unlocks each character.

Base HP plus growth per wave, material drops, and which zone and waves each enemy spawns in.

Set bonuses at two to six weapons for every class. Legendary's is a penalty.

What each Danger level adds to the waves, up to Nightmare's fog and +60 % enemy health.

Win with each character to unlock items and weapons, plus feats like holding 3000 materials.

Every primary stat explained, and the 16 level-up upgrades with tier 1 to 4 values.