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Rush and Stall are the two clocks in Guildrun: one fires early, the other late. Learn them first, because plenty of relics and rank modifiers are built around one or the other. Every highlighted word in a hero, relic, item or rank modifier description opens its entry here.
Rush fires early, Stall fires late, Backup works from the Reserves and Taunt forces a target. Shop terms like Reroll and Shards sit in this group too.
| Starts after | 50 s |
|---|---|
| Exponential after | 15 s |
| Damage interval | 1 s |
| Damage per interval | 5 |
| Damage increase per interval | 5 |
| Exponential multiplier | x1.5 |
Burn, Poison and Frost all stack. Burn loses a stack every second, Poison ticks every 2 seconds, and Frost bleeds off one stack per 2 seconds.
| Damage per stack | 1 |
|---|---|
| Tick interval | 1 s |
| Attack Speed lost per stack | 0.5 |
|---|---|
| Defense lost per stack | 0.5 |
| Dissipation interval | 2 s |
| Damage per stack | 1 |
|---|---|
| Tick interval | 2 s |
| Duration | 1.5 s |
|---|---|
| Stun Resistance per Stun | 25% |
| Resistance duration | 15 s |
Seven basic stats carry most fights (Max HP, Mana Regen, Defense, Attack Speed, Crit, Attack, Magic), and each class grows a different few of them per rank.
| Tick interval | 2 s |
|---|