Tier III item
Wandering Bot
Effect
Numbers are for a fresh run with no stats.
Details
- Tier
- Tier III
- Base price
- 60 materials
- Limit
- No limit
- Unlock
- Unlocked from the start
- Tags
- Less enemy speed, Structure, Pet
- Type
- Pet
Every item in the shop pool, with its tier, price, limit and what it does
Data from build 23429717, updated
Glass Cannon costs 75 materials and gives +25 % Damage for -3 Armor, and that trade sums up most of the shop. Nearly every strong item takes something away. Acid adds 8 Max HP but costs you Dodge and Knockback, and Triangle of Power shaves damage off every time you get hit until the wave ends. Cheap utility lives at tier 1. Bag, Coupon and Tree all cost 15, and the Turret (also 15) builds a structure that scales off Engineering instead of your weapon stats. Some items have to be unlocked first, and the Hourglass asks for something odd. Quit to the main menu in the last 5 seconds of a wave after wave 2, then hit Resume.
Shop items run from tier 1 to tier 4, and Luck pushes the rolls toward the top. In-shop prices go from 8 to 30 materials at tier 1 and from 80 to 130 at tier 4, before any discount from Coupon (-5 % Items Price per copy). Tier 4 is thin, with 40 items you can buy against 62 at tier 1. Pets and structures sit in the same pool as everything else, so a Laser Turret at 65 competes with your next weapon for the same materials.
Most items stack with no cap. Of the ones that do have a limit, 63 stop at a single copy (Lumberjack Shirt and Handcuffs among them). Coupon tops out at five and Bag at three. Tags matter because each character has wanted tags that bias the shop. Lucky wants Luck items, Knight wants Armor, and the shop leans toward those tags for that character. If a character can't use an item at all, it's on their banned list and never shows up.
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