Primary stats, what each one does, and every level-up upgrade by tier
Data from build 23429717, updated
Range is half as effective on melee weapons, and more of it also lengthens their cooldown, since the swing has farther to travel. Small rules like that are why the stat tooltips repay a read. Harvesting earns materials and XP at the end of each wave and grows every time it activates. Engineering is the only primary stat your structures use. Each level-up offers upgrades named after body parts at tiers 1 to 4, so Triceps runs from +5 % to +16 % Damage and Eyes from +15 to +60 Range.
You take X less damage
You attack X faster. Also applies to Ranged weapons.
Your attacks have a X chance to deal more damage
You have a X chance to dodge attacks. Max: X
Elemental damage is increased by X
Increases the power of your structures. Other primary stats don’t affect structures but secondary stats do. (piercing, bouncing, explosion size etc.)
You earn X materials and XP at the end of a wave. Increases by X every time it activates until wave X.
You can take X damage before dying
You regenerate X HP every X seconds (X HP / second)
Your attacks have a X chance to heal you for 1 HP. Max: X HP / second
You have X more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades.
Your melee attacks deal X additional damage
Your attacks deal X more damage
The max range of your weapons is increased by X. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance)
Your ranged attacks deal X additional damage
You move X faster
Enemies have a X chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a X chance of being cursed, making them more powerful.
| Upgrade | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Chest | +1 Armor | +2 Armor | +3 Armor | +4 Armor |
| Reflexes | +5 % Attack Speed | +10 % Attack Speed | +15 % Attack Speed | +20 % Attack Speed |
| Fingers | +3 % Crit Chance | +5 % Crit Chance | +7 % Crit Chance | +9 % Crit Chance |
| Back | +3 % Dodge | +6 % Dodge | +9 % Dodge | +12 % Dodge |
| Brain | +1 Elemental Damage | +2 Elemental Damage | +3 Elemental Damage | +4 Elemental Damage |
| Skull | +2 Engineering | +3 Engineering | +4 Engineering | +5 Engineering |
| Hands | +5 Harvesting | +8 Harvesting | +10 Harvesting | +12 Harvesting |
| Lungs | +2 HP Regeneration | +3 HP Regeneration | +4 HP Regeneration | +5 HP Regeneration |
| Teeth | +1 % Life Steal | +2 % Life Steal | +3 % Life Steal | +4 % Life Steal |
| Nose | +5 Luck | +10 Luck | +15 Luck | +20 Luck |
| Heart | +3 Max HP | +6 Max HP | +9 Max HP | +12 Max HP |
| Forearms | +2 Melee Damage | +4 Melee Damage | +6 Melee Damage | +8 Melee Damage |
| Triceps | +5 % Damage | +8 % Damage | +12 % Damage | +16 % Damage |
| Eyes | +15 Range | +30 Range | +45 Range | +60 Range |
| Shoulders | +1 Ranged Damage | +2 Ranged Damage | +3 Ranged Damage | +4 Ranged Damage |
| Legs | +3 % Speed | +6 % Speed | +9 % Speed | +12 % Speed |