What every Danger level changes and how to unlock it
Data from build 23429717, updated
Danger 2 is where elites and hordes start showing up, and it's the jump most players feel first. Enemy health and damage only rise from Danger 3 (+12 %), then climb to +26 % at Danger 4 and +40 % at Danger 5, where two bosses appear at once. Each level unlocks by winning on the one before it. Nightmare asks for 10 Danger 5 wins with various characters or on various zones, and adds +60 % enemy health and damage, 10 % faster enemies, environmental projectiles and fog.
Unlocked from the start
Danger 1: Win a run using the previous difficulty
Danger 2: Win a run using the previous difficulty
Danger 3: Win a run using the previous difficulty
Danger 4: Win a run using the previous difficulty
Danger 5: Win a run using the previous difficulty
Nightmare: Win at least 10 runs in Danger 5 with various Characters or on various Zones