Every enemy, elite and boss, with HP and damage per wave and where it spawns
Data from build 23429717, updated
A Baby Alien has 3 HP and gains 2 per wave. A Bruiser starts at 20 and gains 11, and it charges every few seconds on top. Per-wave growth is the column that tells you what late waves look like, since the base number only describes wave 1. The Looter is the one to chase. It runs from you, has a 10 % chance to show up 25 seconds into a wave, and drops a Loot Crate and 8 materials when it dies. Spitters run away too, but they shoot back.
Health and damage both grow by a fixed amount each wave, listed beside the base value. Danger levels stack on top of that, adding up to +60 % enemy health and damage in Nightmare. A Spitter barely grows, at 8 HP plus 1 per wave, while a Bruiser adds 11 every wave. Kill the fast-growing ones first.
Elites like the Butcher and Rhino gain 750 HP per wave and switch to a meaner attack pattern once their health drops far enough or the fight runs long enough. Rhino goes from charging every 2 seconds to every 1.3. The bosses are worse. Invoker and Predator start at 15000 HP plus 750 per wave, and the Abyssal Terrors bosses, Dead Whale and Eel, gain 875. Regular enemies list the zone they spawn in (Crash Zone or The Abyss), the waves they appear on and the lowest Danger level that brings them in.
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