Every weapon with its stats at each tier, its classes and how to unlock it
Data from build 23429717, updated
Pistol deals 12 damage at tier 1 and 50 at tier 4, with its cooldown dropping from 1.2 seconds to 0.87 along the way. That climb is the reason to keep merging. Brotato has 47 melee weapons and 31 ranged ones, and 32 weapons never appear at tier 1. Minigun only exists at tier 3 and up, where its 0.09 second cooldown turns it into a hose. The scaling column is the part to read before you buy. It says which stat a weapon adds to its damage, and how much of it.
Buy a second copy of a weapon at the same tier and the two merge into one weapon a tier higher. It's the cheapest way to tier up, since a tier 1 Pistol costs 10 materials and a tier 4 one straight off the shelf costs 91. Merging also frees a slot. Six slots fill fast, and two tier 1 Knives sitting side by side do less than one tier 2 Knife plus whatever you put in the gap.
Each weapon belongs to one or more classes, and holding several from the same class turns on a set bonus. Scaling is listed per tier as a stat and a rate. Fist adds 100 % of your Melee Damage per hit while SMG adds only 50 % of Ranged Damage, so the fast guns lean on flat damage and attack speed rather than big stat totals. Cacti Club scales at 0.8 of Melee Damage and Knife the same, which makes either one a fine early pick for a melee build.
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