End-of-chain trinkets, ranked by what a slot buys you
Trinkets combine into bigger ones, so the list only ranks the finished versions. Slots are scarce, which makes value per slot the only measure. Effects that compute in game are read off the tooltip.
Only trinkets that nothing else combines into are ranked, one board per job, judged on what each slot gives you. Effects that compute in game are read from the tooltip.
One board per job. Only finished trinkets are listed, not the parts.
Damage trinkets. A slot spent here should beat any class perk.
Survival: fatal-hit saves, resilience and shields. Block with the ability key.
How fast you move or dodge. Sprint boots and blinks live here.
Mana, mining, building and ammo. The slots you fill after you're safe.