Loading JustGameGuides
Health, drops and the spawn gates that keep early caves quiet
Of the 157 non-boss mobs, 88 are hostile. 3 only enter a spawn table once you pass a days-played, armor or max-health mark, so a creature missing from your caves is usually waiting on your progress.
Health and damage both follow the world difficulty. Entries show casual through brutal side by side, so read the column for your own world.
Three things can hold a mob back: days played, armor and max health. Until you cross the mark it is not in the table, which is why early caves feel tame.
Showing 40 of 229. Type to narrow it down.
Showing 157 of 157