Ranged weapon · Gun, Heavy
Rail Gun
Wounded: Win a run with Wounded
Stats by tier
| Stat | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Price | 20 | 40 | 80 | 160 |
| Damage | 10 | 15 | 20 | 35 |
| Scaling | 80% Ranged Damage + 30% Dodge | 80% Ranged Damage + 35% Dodge | 90% Ranged Damage + 40% Dodge | 100% Ranged Damage + 45% Dodge |
| Attack speed | 1.07s | 1.02s | 0.98s | 0.95s |
| Crit | ×1.5 (3%) | ×1.75 (3%) | ×2 (3%) | ×2.25 (3%) |
| Range | 300 | 300 | 300 | 300 |
| Knockback | 0 | 0 | 0 | 0 |
| Life steal | – | – | – | – |
| Piercing | 1 | 1 | 2 | 3 |
| Bounce | 0 | 0 | 0 | 0 |
Base values for a fresh run. Attack speed is the full time between attacks, animation included.
Special effects
- Tier IDeals +3 Base Damage every 5 seconds until the end of the wave
Bonus resets when taking damage - Tier IIDeals +4 Base Damage every 5 seconds until the end of the wave
Bonus resets when taking damage - Tier IIIDeals +5 Base Damage every 5 seconds until the end of the wave
Bonus resets when taking damage - Tier IVDeals +6 Base Damage every 5 seconds until the end of the wave
Bonus resets when taking damage
