Act I
Greater Smoke
Card
- Cost
- Free
- Power / Health
- 1/3
- Scrybe
- Beasts (Leshy)
- Appears in
- Act I
Sigils
- Bone KingWhen a card bearing this sigil dies, 4 bones are awarded instead of 1.
Act I
Cards
Power, health, cost and sigils, filterable by act, tribe, cost, rarity and where to find it
Data updated
Act I's pool is the biggest at 109 cards, almost all of them paid in blood. Act II gathers 99 from all four Scrybes, Act III has 70 of P03's bots, and 22 cards show up in Kaycee's Mod. Several cards belong to more than one act, so those totals overlap.
A blood cost is a sacrifice count. The 2-blood Wolf needs two of your creatures to die before it hits the board, and Squirrels exist to be that fodder. Bones work the other way round: every creature of yours that dies adds one to the pile, so bone cards like the 4-bone Coyote get easier to afford the longer a fight drags on.
Act III runs on energy, and 68 of its 70 cards cost it. Your cap climbs by one each turn up to six and refills every turn. Mox belongs to Magnificus in Act II. A Mox card asks for a green, orange or blue gem already on your board rather than a payment, so losing the gem strands every card that needed its colour.
Act II is the only act where all four costs show up together. Its packs hold 23 blood cards, 21 bone cards, 25 energy cards and 18 Mox cards, which is why so many Act II decks end up running two currencies at once.
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