Sigil · Act II · Act III
Brittle Latch
When a card bearing this sigil perishes, its owner chooses a creature to gain the Brittle sigil.
Sigil
- Power level
- 3
- Appears in
- Act II, Act III
- Type
- Passive or triggered
- Stacks
- No
- Opponent can use it
- Yes
Sigils
Power level from -3 to 5, the cards that carry each sigil, and what draws it
Data updated
Airborne is the sigil you'll see most, on 20 cards across all three acts, with Mighty Leap close behind as the standard answer to it. Some of the strongest effects sit on very few cards. Trifurcated Strike and Omni Strike are on two apiece, Touch of Death on five. And 14 sigils, mostly Grimora and Magnificus rulebook entries from Act II, don't start on any regular card. The Drawn by filter shows which sigils come from Act I totems, Build-a-Card or Bounty Hunters.
Power level is how the game rates a sigil, from -3 for Gem Dependant up to 5 for Trifurcated Strike, Omni Strike and a handful of others. Negative numbers flag drawbacks. Brittle sits at -2 and Annoying at -1, and those are the sigils you want to keep off your own cards.
Eight sigils are activated, meaning you click them and pay to fire them. Bonehorn spends 1 energy for 3 bones and Power Dice spends 1 energy to reroll its power between 1 and 6. Everything else fires when its condition is met. Act III adds six conduits, which power the cards placed between two of them.
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