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Levels

Four levels reshuffle their layout every run; the Service Station and Disposal Arena don't

Data from build 23363152, updated

Overview

McJannek Station is an abandoned arctic research post, Headman Manor a maze of narrow, multi-floor corridors (genuinely the hardest of the four to read on the fly), Museum of Human Art a gallery of broken statues and oversized food props, and Swiftbroom Academy a dungeon hidden beneath its own lecture halls and dorms. Each rebuilds at run time from a pool of room modules, so the theme holds steady while the layout never repeats. Each level draws its valuables from its own themed pool and nowhere else; the few valuables outside those pools are orbs dropped by monsters you kill and surplus cash bags left at extraction. You'll restock at the Service Station between runs, wearing a different skin each visit, and the Disposal Arena breaks from the module system completely: a fixed space with two variants, Fight and Race.

Rooms
How many rooms a level builds. It follows how far into the run you are, not which level you land on, so every level grows from 5 → 15 rooms over the run.
Extractions
The most extraction points a level can place, rising from 1 → 5 as the run goes on.
Max passages
The most branching connections a level's layout can generate in a single run.
Difficulty tiers
Each level sorts its rooms into three difficulty tiers. Open a level's room roster to see which rooms sit in which.

The Levels

4 levels · 6 locations in total

  • McJannek Station

    Arctic valuables pool

    Enemies
    Rooms
    5 → 15
    Extractions
    1 → 5
    Max passages
    5
    Doors
    Arctic Door
    41
    valuables that spawn here
    Top find: Arctic Heavy Water, up to $45,000
    All Valuables
    Room roster · 59 rooms in 3 difficulty tiersShow

    Start rooms · 7, one is picked each run

    • Garage
    • Lab
    • Lab 2
    • Lobby
    • Rec Room
    • Small Storage
    • Walkway

    Normal rooms · 20

    Difficulty 1
    • Cafeteria
    • Cross Corridors
    • Kitchen, bathroom and small rec room
    • Labs
    • Lounge
    • Slush Cargo
    • Two rooms and a corridor
    • Vat Research
    • Vat Research 2
    • Warehouse
    Difficulty 2
    • Center Specimen
    • Snow Dump
    • Storage Room
    • Storage Room 2
    • Triple Portapotty
    Difficulty 3
    • Botanical Sector
    • Cooling Center
    • Storage Sideroom
    • Storage Sideroom 2
    • Vents

    Passages · 12

    Difficulty 1
    • Corridor
    • Corridor 2
    • Outside Ice Walls
    • Outside Ice Walls 2
    • The C
    Difficulty 2
    • Container Yard
    • Infirmary basement
    • Stair Corridor
    Difficulty 3
    • Catwalks
    • Catwalks Wide
    • Maintenance
    • Maintenance 2

    Dead ends · 14

    Difficulty 1
    • Barrel Room
    • Bathroom Stalls
    • Garage
    • Single Bedroom
    • Small Office
    Difficulty 2
    • Container in the basement
    • Lower Labs
    • Outside Loading Dock
    • Wide Stairs and bedroom
    Difficulty 3
    • Outside Loading Dock 2
    • Outside Overlook
    • Outside Overlook 2
    • Outside Overlook 3
    • Stairway & Deathpit

    Extraction rooms · 13

    Difficulty 1
    • Bath Extract
    • Outside Snowy Passage
    • Simple Room
    • Small Office
    • Stalls
    Difficulty 2
    • Cooling Hall
    • Outside Cargo
    • Outside Tunnel
    • Runway Lights
    Difficulty 3
    • Catwalks
    • Coolant Leak
    • Outside Ledge
    • Pools
  • Headman Manor

    Manor valuables pool

    Enemies
    Rooms
    5 → 15
    Extractions
    1 → 5
    Max passages
    2
    Doors
    Manor Door
    39
    valuables that spawn here
    Top find: Manor Piano, up to $45,000
    All Valuables
    Room roster · 62 rooms in 3 difficulty tiersShow

    Start rooms · 6, one is picked each run

    • Bathroom
    • Corridor
    • Fireplace
    • Kitchen Dining Room
    • Loungey
    • Small Room

    Normal rooms · 21

    Difficulty 1
    • Big kitchen
    • Central Mine
    • Congregation Room
    • Cross Corridors
    • Diagonal Hallway
    • Hallway Siderooms
    • Master Bedroom
    • Octagon Library
    • Rooms1
    • Sauna shower
    • Wardrobes
    Difficulty 2
    • Book Basement
    • Dining Hall
    • Outside Crosspaths
    • Outside Graves
    • Relaxation Room
    • The Loft
    Difficulty 3
    • Bunk Beds
    • Long Stairs
    • The Pit
    • Treasure Trove

    Passages · 13

    Difficulty 1
    • Dirt Hall
    • Ground Floor Attic
    • Nook
    • Tight Corridor
    • Two Ways
    Difficulty 2
    • Librarians Gulch
    • Outside Alley
    • Outside Alley 2
    • Stair Passage
    Difficulty 3
    • Nook Pits
    • Pit Passage
    • Split Mine
    • Tower

    Dead ends · 16

    Difficulty 1
    • Boilers
    • Sauna
    • Small Bedroom
    • Small Kitchen
    • Wardrobe
    Difficulty 2
    • Attic
    • Basement
    • Boiler Room
    • Hidden Safe Bedroom
    • Outside Dead End
    • Outside Garden
    • Outside Gazebo
    Difficulty 3
    • Basement Deep
    • Bottomless basement
    • Outside Deathpit
    • Outside Earth Basement

    Extraction rooms · 12

    Difficulty 1
    • Big Sauna
    • Hallway
    • Library Hall
    • Writer's Room
    Difficulty 2
    • Attic
    • Basement Extract
    • Outside Courtyard
    • Stairway
    Difficulty 3
    • Bathwater Gulch
    • Boiler Extract
    • Side Planks
    • The Pit
  • Museum of Human Art

    Museum valuables pool

    Enemies
    Rooms
    5 → 15
    Extractions
    1 → 5
    Max passages
    2
    39
    valuables that spawn here
    Top find: Museum Horse, up to $45,000
    All Valuables
    Room roster · 54 rooms in 3 difficulty tiersShow

    Start rooms · 7, one is picked each run

    • Central Extract
    • Column
    • Emergency Exit
    • Podiums
    • Side Door
    • Storage Room
    • Wooden section

    Normal rooms · 18

    Difficulty 1
    • Cafe
    • Curved Walkways
    • Cylinder Chamber
    • Double Column
    • Mysterious Wall Hole
    • Roundabout
    • Roundabout Tunnels
    • Spacious campsite
    • Split Column Display
    • Water Restaurant
    Difficulty 2
    • Balconies
    • Central cutout column
    • Outside
    • Vent to the drop
    Difficulty 3
    • Corner Pits
    • Pillars
    • Pits on all sides
    • Tall Cafe

    Passages · 12

    Difficulty 1
    • Cleaning Closet
    • Curved Corridor
    • Passage Outpost
    • Split corridor
    Difficulty 2
    • Basement Storage
    • Checkpoint
    • Downhell
    • Passage with vent and upstairs
    Difficulty 3
    • Bridge
    • Elevator To Sub Floor
    • Heli crash
    • Side Abyss

    Dead ends · 12

    Difficulty 1
    • Bar and Storage
    • Center Wall
    • Maintenance Room
    • Small Gallery
    Difficulty 2
    • Big Art Storage
    • Overgrown campsite
    • Shooting Range
    • Upper Level
    Difficulty 3
    • Car through the wall
    • Collapsed Garage
    • Death Pit
    • The Maw

    Extraction rooms · 12

    Difficulty 1
    • Right Turn
    • Rounded
    • Small
    • Windows
    Difficulty 2
    • Down
    • Stair Extract
    • Stair Extract 2
    • Stair Extract 3
    Difficulty 3
    • Collapsed
    • Death Pit
    • Perilous Staircase
    • Wide Hole
  • Swiftbroom Academy

    Wizard valuables pool

    Enemies
    Rooms
    5 → 15
    Extractions
    1 → 5
    Max passages
    2
    Doors
    Wizard Door
    38
    valuables that spawn here
    Top find: Wizard Dragon Skull, up to $50,000
    All Valuables
    Room roster · 63 rooms in 3 difficulty tiersShow

    Start rooms · 7, one is picked each run

    • Botanical
    • Cauldron and shelf
    • Chairs
    • Small Classroom
    • Storage Dungeon
    • Tilted Bookshelf
    • Welcome

    Normal rooms · 21

    Difficulty 1
    • Botanical
    • Catwalks
    • Cell
    • Classroom
    • Cubicles
    • Hallway
    • Lecture Hall
    • Pillars
    • Recreational
    • Storage
    Difficulty 2
    • Big Cauldron
    • Botanical Study
    • Lobby
    • Outside Courtyard
    • Outside Courtyard 1
    • Upstairs Classroom
    Difficulty 3
    • Broken Barricade
    • Cauldron Storage
    • Long Pit
    • Pits
    • Pits 1

    Passages · 15

    Difficulty 1
    • Dorms Small
    • Dorms Small 2
    • Dungeon passage
    • Stair passage
    • Storage Corridor
    Difficulty 2
    • Dining Hall
    • Outside 3 bushes
    • Outside Alley
    • Outside Diagonal
    • Stair Corridor
    • Stairs hangout hall
    Difficulty 3
    • Deathpit Corridor
    • Deathpit Corridor 2
    • Deathpit Stairs
    • Lava Hangout Spot

    Dead ends · 13

    Difficulty 1
    • Barrel closet
    • Botanical
    • Dorm
    • Dorm with back room
    Difficulty 2
    • Crate Room
    • Dorms Big
    • Great Library
    • Great Tree
    • Outside Garden
    Difficulty 3
    • Dorm hole
    • Headmaster Study
    • Sludge Pits
    • Stairs into hell

    Extraction rooms · 14

    Difficulty 1
    • Broom Closet
    • Corridor
    • Dorm Extract
    • Pillars
    • Pillars 2
    • Wine Cellar
    Difficulty 2
    • Botanical
    • Class Stair
    • Stair Room
    • Upstairs
    Difficulty 3
    • Down Sludge
    • Lava Pits
    • Lava Pits 2
    • Sludge Pits

The 4 pools above cover 157 of the 163 valuables in the game. No level spawns the other 6: 3 are orbs a monster drops when your crew kills it, and 3 are surplus cash bags an extraction point leaves behind when you overshoot its quota. Browse every valuable and what it's worth.

Level Size by Run Level

All 4 levels grow on the same curve: the room count is set by how far into the run you are, not by which level you land on. Extraction points and dead ends are caps the generator works up to, so a layout can come in under them.

Run levelRoomsExtraction points (max)Dead ends (max)
1511
2622
3722
4832
5933
61043
71043
81043
91043
101043
111143
121244
131344
141444
151555

Other Locations

  • Service Station

    5 variants: Dead Forest, Forest, Harbor, Suburb, Wasteland

    No enemies
    Room modules
    1
    Max passages
    0
    Special room
    Cosmetic Machine, 1 per visit

    The Service Station is your shop between levels: guns, grenades, melee weapons, drones, health packs, carts and player upgrades, restocked at a new price every visit. It just wears five different skins from run to run: Dead Forest, Forest, Harbor, Suburb and Wasteland.

    Room roster · 12 roomsShow

    Start rooms · 10, each skin has its own

    • Shop Dead Forest 1
    • Shop Dead Forest 2
    • Shop Forest 1
    • Shop Forest 2
    • Shop Harbor 1
    • Shop Harbor 2
    • Shop Suburbs 1
    • Shop Suburbs 2
    • Shop Wasteland 1
    • Shop Wasteland 2

    Normal rooms · 3

    • Center Extract
    • Corner Stands
    • Middle Stands

    Dead ends · 9

    • Attic above diner
    • Bath Attic
    • Bunker
    • Bunker 2
    • Car Service
    • Diner
    • Drink Machines
    • Painting Secret Shop
    • Upper Office
  • Disposal Arena

    2 variants: Fight, Race

    No enemies
    Room modules
    0
    Max passages
    0
    Valuable presets
    Arctic, Generic, Manor, Museum, Wizard

    Unlike the four real levels, the Disposal Arena isn't built from modules at all. It's a fixed space in the game files, and it comes in two variants: Fight and Race. 157 valuables from the level pools can spawn here too. See them all.