After every 6/5/4 Encounters, gain +1 Lv. (a random Boon grows stronger).
Deal 10/20/30% more damage to distant foes (at least 500 units away).
Automatically restore up to 50/75/100 when your Life Total is depleted (once per escape attempt).
Broken urns have a 3/5/6% chance to contain healing items.
Your Attack, Special, and Cast each deal +50/75/100% damage while not empowered by a Boon.
A Boon of Ares is likely. You can Rarify his Uncommon/Rare/Epic/Heroic blessings once this night.
A Boon of Dionysus is likely. You can Rarify his Uncommon/Rare/Epic/Heroic blessings once this night.
A Boon of Demeter is likely. You can Rarify his Uncommon/Rare/Epic/Heroic blessings once this night.
A Boon of Aphrodite is likely. You can Rarify his Uncommon/Rare/Epic/Heroic blessings once this night.
A Boon of Zeus is likely. You can Rarify his Uncommon/Rare/Epic/Heroic blessings once this night.
After taking damage, become impervious to damage for 1/1.25/1.5 sec. Refreshes after 7 Sec.
Gain +1/1.1/1.2% Dodge chance and move speed each time you quickly clear an Encounter.
Enter Chaos Gates without losing . Blessings from Chaos have +20/30/40% chance to be Rare or better.
A Boon of Artemis is likely. You can Rarify his Uncommon/Rare/Epic/Heroic blessings once this night.
A Boon of Athena is likely. You can Rarify his Uncommon/Rare/Epic/Heroic blessings once this night.
Take 20/25/30% less damage from the front, but 10% more from the back.
Deal 20/30/40% more damage while at 35% or less.
A Boon of Poseidon is likely. You can Rarify his Uncommon/Rare/Epic/Heroic blessings once this night.
Items from the Well of Charon have durations increased by +4/6/8 Encounters.
Deal 10/15/20% damage striking undamaged foes; also striking foes from behind.
Your Call becomes Hades' Aid , which briefly makes you Invisible; your God Gauge starts 10/20/30% full. Stealth Damage Bonus: +50/75/100%
in the final encounter in each underworld region, take 0 damage the first 3/4/5 times foes hit you.
Gain +25/38/50
Receive 100/125/150 to spend as you please (once per escape attempt).
Gain +1/1.5/2% damage for each Encounter you clear without taking damage.
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