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Badges

What each badge asks for, and the cosmetic it pins to your passport

Data from build 24676019, updated

Overview

Every badge in PEAK pays out at least one cosmetic. 12 of the 64 total just track how far your crew has climbed, past Shore, past Tropics, up to the summit. The rest ask for things nobody does by accident. Place 100 meters of rope in one expedition. Eat four different non-toxic mushrooms. Escape the island in under an hour, or escape it without placing a single item on the mountain. Each row below carries the requirement worded the way PEAK prints it in the passport, plus the payout: 42 badges pay a single cosmetic, 22 pay two, and between them 86 passport items exist because of a badge and nothing else.

How Badges Work

Sorted by what it costs you

PEAK never sorts its own badges. These filters go by how the game phrases the requirement, which is really asking how much of a run it costs you. 12 are region clears. 9 want a full escape off the island. 10 put a counter on a single expedition and wipe it when the run ends. 7 are tallies with no run limit attached, so chip away at those over a week. The other 26 are one specific moment: survive an Antlion, catch a Flying Disc from 50 meters, stare a bit too long at the sun.

The Crown and the Ascendant

Two rewards sit past the end of the badge list, and neither hangs off a single badge. Crown asks for every base badge, the 30 that shipped with the game at launch. The Ascendant medal asks for all 64, counting the 34 badges added since launch. Rule Zero is the one that will stall you: it stays hidden in the passport until you free the Scoutmaster’s soul in the Void, and reaching it means carrying all four Amulets to the summit first. Both rewards live on the Cosmetics page.

All Badges

Showing 64 of 64

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Every badge above pays out at least one cosmetic, and 22 of them pay out two. Browse the full passport wardrobe to see which slot each one fills and what is still locked.