3 Service Station items, and none of them cost the same twice
Data from build 23363152, updated
Overview
A Health Upgrade costs $4K one visit and $5K the next: the Service Station reprices its 3-item stock every time you walk in. The Crouch Rest Upgrade swings $5K–8K, and that gap only widens the pricier the gear gets. 3 of them, the upgrades, health packs and energy crystal, also scale with crew size, levels completed or repeat purchases; each one’s page says how. Budget for the top of whatever range you’re eyeing. What you paid last run buys nothing this one.
Shop Mechanics
Prices Roll Every Run
Every item rolls between a minimum and a maximum instead of charging one flat price, so what you pay shifts run to run. The cheapest thing on the shelf is the Health Upgrade, $4K to $5K. The priciest bracket, $5K–8K, is where the Crouch Rest Upgrade and the rest of the top shelf live. Save toward the top of the range and treat a cheap roll as a gift.
From Grenades to Carts
Guns, melee weapons, launcher staffs, grenades and mines, five drones, health packs, trackers and tools, twelve player upgrades, and the carts and vehicles: that’s the whole 3-item catalog. 2 price tiers run the length of it, from that $4K grenade up to the $5K–8K shelf holding the Crouch Rest Upgrade. Know which tier you’re shopping in before you commit to a run.
The Service Station rolls a price between $4K and $5K each visit, so save for the top of the range.
Price scaling: -10% per player beyond the first (up to 6 players), then +50% of that for each time this upgrade has been bought this run; rounded up to $1K.