Health Flask I costs 5 cells. Buy it on your first trip to the Collector.
Data updated
Runes are the permanent keys. Vine, Teleportation, Ram, Spider and Homunculus open new routes and secrets, while Explorer's, Challenger's, Customization and Traveler's unlock the map reveal, the daily challenge, Custom Mode and the backpack. The 24 Collector upgrades cost cells instead. Health Flask I to IV runs 5, 50, 150 and 300 cells for up to 4 flask uses. Gold Reserves V costs 400 and keeps 2500 gold safe through a death. Advanced Forge I needs Conjunctivius's blueprint first.
This permanent rune provides access to the daily challenge (Prisoners' Quarters).
This permanent rune unlocks the Custom Mode.
This permanent rune reveals the whole map and its points of interest (scrolls, merchants, etc.) once you've explored most of the level.
This permanent rune lets you leave your body.
This permanent rune lets you break through certain floors.
This permanent rune lets you cling to walls.
This permanent rune lets you use teleportation monoliths.
This permanent upgrade allows you to carry a weapon or shield in your backpack.
This permanent rune causes climbing vines to grow.
You hear the clamor of combat and the call to glory. You should go look behind the underground door not too far ahead.
You're gonna need a bigger wallet!
Unlocks the Training Room.
Preserves up to 500 when you die.
Unlocks a health potion that can be used at any time.
Transforms objects found on the ground or in chests into gold.
Preserves up to 1000 when you die.
The health potion can be used 2 times.
The starter melee weapon is drawn at random from your unlocked weapons.
The starter bow is drawn at random from your unlocked bows.
The starter shield is drawn at random from your unlocked shields.
Allows you to carry a spare weapon. Hold the interact button to empty the backpack.
Preserves up to 1500 when you die.
Transforms objects found on the ground or in chests into gold. More than the previous version.
The health potion can be used 3 times.
Unlocks a mirror near the Scribe that may come in handy during your hunts.
Allows you to choose between a few sets of starting equipment, each containing a melee weapon, ranged weapon, shield and two skills.
Unlocks a special shop in the Prisoner's Cells. There you'll find all sorts of rare and expensive oddities for only the most experienced and discerning shoppers.
You can increase the quality of an object at the forge twice instead of once.
Preserves up to 2000 when you die.
The health potion can be used 4 times.
The merchants will offer a wider range of categories.
Refreshes a shop's stocks at a very reasonable price.
Preserves up to 2500 when you die.
Modifies the difficulty level and unlocks new options.
Modifies the difficulty level and unlocks new options.
Modifies the difficulty level and unlocks new options.
Modifies the difficulty level and unlocks new options.
Modifies the difficulty level and unlocks new options.