Unlike charms, these never come off once found
Data from build 22529139, updated
19 abilities make up the Knight's skill tree, split the same way the pause menu splits them: 6 Movement abilities that open up the map (Mothwing Cloak, Mantis Claw, Crystal Heart, Monarch Wings, Isma's Tear, Shade Cloak), 7 Spells across three upgrade pairs plus the standalone Focus, 3 Nail Arts, and 3 Dream Nail abilities. Movement abilities and Spells are just sitting in the world, usually behind a boss or a platforming gauntlet, but Nail Arts and the Dream Nail's later upgrades come from named NPCs instead, so you have to know who to go see for each. Team Cherry never put precise SOUL costs or per-tier damage numbers into the ability text itself, so what's written under each entry here is the same thing you'd read on the acquisition screen, nothing more.
Find the upgraded version of a spell and the base version simply stops existing: Vengeful Spirit becomes Shade Soul, Desolate Dive becomes Descending Dark, Howling Wraiths becomes Abyss Shriek, no going back and no reason to want to. The catch is that all three upgrades sit behind separate fights or rooms scattered around Hallownest, not one convenient checkpoint, so completing the set takes three separate side trips.
Cyclone Slash, Great Slash, and Dash Slash come from Mato, Sheo, and Oro, the three Nailmasters spread out across Hallownest, and none of them just walk up and offer to teach you. Mato and Sheo teach for free once you've tracked them down, but Oro charges 800 Geo for Dash Slash. All three arts share one input: hold the attack button to charge a swing rather than tapping it out.
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Pickups that change where the map will let you go.
Cloak threaded with mothwing strands. Allows the wearer to dash forwards along the ground or through the air.
Cloak formed from the substance of the Abyss. Allows the wearer to dash through enemies and their attacks without taking damage.
The energy core of an old mining golem, fashioned around a potent crystal. The crystal’s energy can be channelled to launch the bearer forward at dangerous speeds.
Fruit formed from a single hardened tear. Once ingested it provides protection from the searing, acidic pools found in certain parts of Hallownest.
Claw carved from bone. Allows the wearer to cling to walls and leap off of them.
Wings of ethereal matter that shimmer in the darkness. Allow one to jump again in mid-air.
Three upgrade pairs plus Focus. All of them spend SOUL you take off enemies.
Strike the ground with a concentrated force of SOUL. This force can destroy foes or break through fragile structures.
The force requires SOUL to be conjured. Strike enemies to gather SOUL.
Strike the ground with a concentrated force of SOUL and Shadow. This force can destroy foes or break through fragile structures.
The force requires SOUL to be conjured. Strike enemies to gather SOUL.
Blast foes with screaming SOUL.
The Wraiths require SOUL to be conjured. Strike enemies to gather SOUL.
Blast foes with screaming SOUL and Shadow.
The Wraiths require SOUL to be conjured. Strike enemies to gather SOUL.
Conjure a spirit that will fly forward and burn foes in its path.
The spirit requires SOUL to be conjured. Strike enemies to gather SOUL.
Conjure a shadow that will fly forward and burn foes in its path.
The shadow requires SOUL to be conjured. Strike enemies to gather SOUL.
Focus collected SOUL to repair your shell and heal damage.
Strike enemies to gather SOUL.
Charged swings, one from each of the three Nailmasters.
The signature Nail Art of Nailmaster Mato. A spinning attack that rapidly strikes foes on all sides.
The signature Nail Art of Nailmaster Oro. Strike ahead quickly after dashing forward.
The signature Nail Art of Nailmaster Sheo. Unleashes a huge slash directly in front of you which deals extra damage to foes.
The Dream Nail, its awoken form, and the gate that runs on Essence.
Allows the wielder to cut through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways.
The Dream Nail can collect Essence, remnants of wishes and dreams.
Allows the wielder to cut through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways.
The power of the Dream Nail has fully awoken, allowing entry into certain protected memories.
Allows the wielder to travel instantly through dream.
Hold DOWN while using the Dream Nail to set a Dreamgate. Hold UP while using the Dream Nail to spend 1 Essence and travel to the placed Dreamgate.
Some areas may lack a strong connection to any dream, disallowing use of the Dreamgate.