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Status Effects

15 coloured segments that eat into your stamina bar, and the items that add or remove each one

Data from build 24676019, updated

Overview

Every status in PEAK is a coloured chunk bitten out of your stamina bar. Injury, Hunger, Cold, Poison and the rest all share that one bar, and the more of it they cover, the less stamina you have left to climb with. Some drain away on their own once nothing is adding to them; most sit there until an item takes them off. This page lists all of them with the rates the game uses and every item that causes, cures or blocks each one, down to the delayed Drowsy crash after an Energy Drink.

How the Bar Works

Numbers on this page

Amounts use the scale PEAK’s own item stats use, where 100 fills the whole stamina bar. A Bandage’s −30 Injury is almost a third of the bar back. Only Poison, Drowsy, Heat, Spores drain away by themselves, and only once nothing has topped them up for a while. Everything else stays until something removes it.

Causes and cures

Each status lists the items that add it, remove it, or block it for a while, read from the item components themselves, so a delayed side effect like the crash after an Energy Drink is listed too. Item names link to their Items page entries.

All Status Effects

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Clear-alls
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