Trick card
Trick - Vanishing Valuables
Leftover money is lost at the beginning of each day
One card every third day, starting Day 4
Data from build 24651854, updated
Starting on Day 4, and every third day after, PlateUp! stops your run and makes you pick between two cards: a Food Card that grows the menu, or a Customer Card that reshapes who’s walking through the door. 122 cards exist across every restaurant, 37 Unlock cards in a normal run, 30 franchise-tier cards, 16 Heat and 3 Chill cards for post-Day-15 runs, plus 18 Halloween Tricks, 7 Treats, 7 Setting and 4 Theme cards tied to specific restaurants. Each entry lists its EXP payout and whether it pushes customer count up or down.
From Day 4 onward, every third day forces a choice between a Food Card, which usually adds a dish, a topping or new kitchen tech, and a Customer Card, which changes who shows up and how they behave. Customer Cards are the ones to actually read: EXP means nothing if a card also floods your dinner rush with more people than your kitchen can handle. A card that lowers customer count can beat a better EXP payout every time.
Heat and Chill cards only show up once you’ve beaten Day 15 on a dish. The 16 Heat cards stack extra difficulty onto a recipe you’ve already finished, for players chasing a harder version of a dish they’ve already mastered; the 3 Chill cards do the opposite and strip pressure out so you can experiment without losing the run. Neither type appears on a first playthrough. Both live entirely in the franchise stage of the game.
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