Base-game commands and settings, with the cheat-flagged ones marked
Data from build 21587608, updated
The base game registers 139 commands and 126 settings (convars). Descriptions are the help text help prints in the console. Mod commands aren’t listed.
Press Left Ctrl + Left Alt + ` (or F2). One keypress turns console_enabled on and opens the window.
Afterward ` or F2 toggles it and Esc closes it. The setting isn’t saved, so repeat the shortcut after every restart. PC only.
Commands flagged Cheat only run when the cheats setting is on. Turning it on also blocks achievements, unlocks and stat tracking until you restart.
In vanilla, cheats 1 does nothing. The setter never stores the value, so all 46 Cheat entries stay locked. You need a mod such as DebugToolkit.
Showing 265 of 265
Activates the teleporter and teleports the sender to its location.
Declared in RoR2.TeleporterInteractionRun
Enables or disables the drawing of the specified AI's broad navigation path. Format: ai_draw_path <CharacterMaster selector> <0/1>
Declared in RoR2.CharacterAI.BaseAIOther
Frequency that the local navigator refreshes.
Declared in EntityStates.AI.BaseAIStateOther
0.2floatThe MAX amount in radians the aim assist will turn towards
Declared in RoR2.CameraRigControllerInput & aim
1.57floatThe amount, from 0-1, that the aim assist will actually ADD magnitude towards. Helps you keep target while strafing. CURRENTLY UNUSED.
Declared in RoR2.CameraRigControllerInput & aim
0.2floatThe size, as a coefficient, of the aim assist 'white' zone.
Declared in RoR2.CameraRigControllerInput & aim
3floatThe MAX amount the sensitivity scales down when passing over an enemy. UNUSED
Declared in RoR2.CameraRigControllerInput & aim
0.4floatThe MIN amount in radians the aim assist will turn towards
Declared in RoR2.CameraRigControllerInput & aim
0floatThe minimum size, as a percentage of the GUI, of the aim assist 'red' zone.
Declared in RoR2.CameraRigControllerInput & aim
1floatThe MIN amount the sensitivity scales down when passing over an enemy.
Declared in RoR2.CameraRigControllerInput & aim
1floatThe slope value for stick dual zone behavior.
Declared in RoR2.CameraRigControllerInput & aim
0.40floatThe threshold for stick dual zone behavior.
Declared in RoR2.CameraRigControllerInput & aim
0.90floatThe exponent for stick input used for aiming.
Declared in RoR2.CameraRigControllerInput & aim
1floatThe global sensitivity scale for stick aiming.
Declared in RoR2.CameraRigControllerInput & aim
1.00floatThe smoothing value for stick aiming.
Declared in RoR2.CameraRigControllerInput & aim
0.05floatWhen using trajectory aim assist for a projectile, max distance will be set to speed scaled by this value
Declared in RoR2.TrajectoryAimAssistInput & aim
0.5floatControls maximum adjustment. If the dot product between original and adjusted aim vectors is less than this, the result will be discarded
Declared in RoR2.TrajectoryAimAssistInput & aim
0.8floatWhen mapping from the user's sensitivity setting to the actual spherecast radius, this will be the maximum value used.
Declared in RoR2.TrajectoryAimAssistInput & aim
3floatTrajectory aim assist will only be applied to projectiles which have speed greater than this value
Declared in RoR2.TrajectoryAimAssistInput & aim
60floatThe anisotropic filtering mode. Can be "Disable", "Enable" or "ForceEnable".
Declared in RoR2.SettingsConVars.AnisotropicFilteringConVarGraphics
DisableenumGet information about the application, including build and version info.
Declared in RoR2.RoR2ApplicationApp & engine
Applies a skin to the sender. The skin application is not networked and this is reserved for testing purposes. arg[0] = Can be either the skin's internal name, or the skin's index.
Declared in RoR2.ModelSkinControllerOther
Whether or not audio should mute when focus is lost.
Declared in RoR2.AudioManager.AudioFocusedOnlyConVarAudio
Enable/disables Physics autosimulate.
Declared in RoR2.EngineConVars.AutoSimulatePhysicsConVarApp & engine
1bool1 = Disables Drifter bag breakout.
Declared in RoR2.DrifterBagControllerOther
0boolBans the user with the specified steam id from the server.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Load first argument as scene, disables baddies, and spawns test prefab for baddies.
Declared in RoR2.BenchmarkCommandProcessorDebug
Generates portraits for all bodies that are currently using the default.
Declared in RoR2.BodyCatalogOther
Prints a list of all character bodies in the game.
Declared in RoR2.BodyCatalogDebug
Reloads all bodies and repopulates the BodyCatalog.
Declared in RoR2.BodyCatalogDebug
Reloads all bodies and repopulates the BodyCatalog using a different list.
Declared in RoR2.BodyCatalogDebug
Bounces interactables and immoving motors
Declared in RoR2.ImmovableRelocatorUtilOther
Default interactable bounce velocity when "bounced" by attacks like Solus Heart grid slam.
Declared in RoR2.ImmovableRelocatorUtilOther
50floatEnables/disables debug logging for CharacterSpeechController
Declared in RoR2.CharacterSpeech.CharacterSpeechControllerDebug
0boolEnables logging of chat network messages.
Declared in RoR2.ChatMessageBaseMultiplayer
0boolMaximum number of chat messages to store.
Declared in RoR2.ChatMultiplayer
30intEnable cheats. Achievements, unlock progression, and stat tracking will be disabled until the application is restarted.
Declared in RoR2.Console.CheatsConVarConsole
0intThe password to use when joining a passworded server.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
""stringClears the console output.
Declared in RoR2.ConsoleConsole
Adds network players for all local players. Debug only.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
How large of a movement in meters/fixedTimeStep is needed to trigger more expensive "safe" collisions to prevent tunneling.
Declared in RoR2.CharacterMotorOther
Connect to a server.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Enables/Disables the console.
Declared in RoR2.UI.ConsoleWindowConsole
0boolFrequency that the contact damage fires.
Declared in RoR2.ContactDamageOther
0.1floatThe corpse disposal mode. Choices are Hard and OutOfSight.
Declared in RoR2.Corpse.CorpseDisposalConVarGraphics
The maximum number of corpses allowed.
Declared in RoR2.Corpse.CorpsesMaxConVarGraphics
25intCreates corrupted user profiles.
Declared in RoR2.SaveSystemProfiles
Instantiates an object from its address where the sender is looking.
Declared in RoR2.DevCommandsDebug
Instantiates an object from the Resources folder where the sender is looking.
Declared in RoR2.DevCommandsDebug
Begins the credits sequence.
Declared in RoR2.UI.CreditsPanelControllerUI & language
Print all available convars and concommands.
Declared in RoR2.ConsoleConsole
togggle occlusion culling.
Declared in RoR2.SceneCameraOther
Magic for debug visuals. Don't touch.
Declared in RoR2.AimAssistTargetInput & aim
2floatEnables/disables overlay drawing of the specified nodegraph. Format: {shouldDraw} {graphType} {hullClassification, ...}
Declared in RoR2.SceneInfo.NodeGraphOverlayDebug
Schedule a command to execute after a specified delay.
Declared in RoR2.ConsoleConsole
Destroys all corpses
Declared in RoR2.CorpseGraphics
Disables all combat directors.
Declared in RoR2.CombatDirectorRun
0boolEnables all combat directors to print internal logging.
Declared in RoR2.CombatDirectorRun
0boolDisconnect from a server or shut down the current server.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Instantly starts an invasion from Artifact of Vengeance. Artifact does not need to be enabled.
Declared in RoR2.Artifacts.DoppelgangerInvasionManagerRun
Dumps the mappings of all netId->content to files.
Declared in RoR2.ContentManagement.ContentManagerDebug
No help text.
Declared in RoR2.PCLobbyManagerMultiplayer
Lists the network ids of all currently networked game objects.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Prints debug info about the object with the provided instance ID.
Declared in RoR2.DevCommandsDebug
Dumps the map between indices and projectile prefabs.
Declared in RoR2.ProjectileCatalogDebug
Whether or not to skip the early access splash screen.
Declared in RoR2.UI.MainMenu.MainMenuControllerUI & language
0boolEchoes the given text to the console.
Declared in RoR2.ConsoleConsole
Reloads the effect catalog.
Declared in RoR2.EffectCatalogDebug
If EGS is used. If false, use Steam.
Declared in RoR2.PlatformSystemsOther
0intGenerates EliteDef assets from the existing catalog entries.
Declared in RoR2.EliteDefDebug
Empties rebirth items stored in user's profile.
Declared in RoR2.UserProfileProfiles
Whether or not damage and healing numbers spawn.
Declared in RoR2.SettingsConVarsGraphics
1boolScreen distortion, like from Spinel Tonic. 0 = disabled 1 = enabled
Declared in RoR2.SettingsConVarsGraphics
1boolEnables sensitivity reduction while sprinting.
Declared in RoR2.CameraRigControllerInput & aim
1boolEnables the tutorial.
Declared in RoR2.TutorialManagerUI & language
0boolEnemiesAreGods
Declared in DevCheatMenuDebug
Displays the availability of all entitlements for the sender.
Declared in RoR2.EntitlementManagement.EntitlementManagerOther
Forces the entitlement trackers to refresh.
Declared in RoR2.EntitlementManagement.EntitlementManagerOther
Displays all registered entitlements.
Declared in RoR2.EntitlementManagement.EntitlementCatalogDebug
trigger the account linking process
Declared in RoR2.EOSLoginManagerMultiplayer
0boolLists internal names of all equipment registered to the equipment catalog.
Declared in RoR2.EquipmentCatalogDebug
Generates EquipmentDef assets from the existing catalog entries.
Declared in RoR2.EquipmentDefDebug
Executes a named config from the "Config/" folder.
Declared in RoR2.ConsoleConsole
Whether or not to create effects for experience and money from defeating monsters.
Declared in RoR2.SettingsConVarsGraphics
1boolPrints all Rewired ControllerMaps of the first player as xml.
Declared in RoR2.LocalUserManagerInput & aim
Prints all default Rewired ControllerMaps.
Declared in RoR2.DefaultControllerMapsInput & aim
Find all concommands and convars with the specified substring.
Declared in RoR2.ConsoleConsole
Clears dynamic fonts.
Declared in RoR2.FontCleanerOther
Maximum FPS. -1 is unlimited.
Declared in RoR2.SettingsConVars.FpsMaxConVarGraphics
60intSets the specified game mode as the one to use in the next run.
Declared in RoR2.PreGameController.GameModeConVarRun
ClassicRunstringGamma boost, from -inf to inf.
Declared in RoR2.SettingsConVars.PpGammaConVarGraphics
0floatPrints the current position of the sender's body.
Declared in RoR2.DevCommandsDebug
gives rebirth items
Declared in RoR2.UserProfileProfiles
Graphy testing.
Declared in RoR2.RoRGraphyControlDebug
Graphy testing.
Declared in RoR2.RoRGraphyControlDebug
Graphy testing.
Declared in RoR2.RoRGraphyControlDebug
Show help text for the named convar or concommand.
Declared in RoR2.ConsoleConsole
Enable debug visualization for bullet attacks.
Declared in RoR2.DebugAttackVisualizationDebug
0boolToggles hitbox_show.
Declared in RoR2.DebugAttackVisualizationDebug
Host a server. First argument is whether or not to listen for incoming connections.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Enable/disable the HUD.
Declared in RoR2.UI.HUDUI & language
1boolScales the size of HUD elements in-game. Defaults to 100.
Declared in RoR2.UI.HUDScaleController.HUDScaleConVarUI & language
100intWhether or not to skip the opening cutscene.
Declared in RoR2.IntroCutsceneControllerUI & language
0boolLists internal names of all items registered to the item catalog.
Declared in RoR2.ItemCatalogDebug
Generates ItemDef assets from the existing catalog entries.
Declared in RoR2.ItemDefDebug
Makes skillchecks ingore junk cost.
Declared in RoR2.JunkControllerOther
0boolKicks the user with the specified steam id from the server.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Which language to use.
Declared in RoR2.Language.LanguageConVarUI & language
Toggles use of debug strings for all text
Declared in RoR2.LanguageUI & language
Toggles use of a dummy string for all text
Declared in RoR2.LanguageUI & language
Combines all files for the given language into a single JSON file.
Declared in RoR2.LanguageUI & language
Generates default token definitions to be inserted into a JSON language file.
Declared in RoR2.DevCommandsUI & language
Reloads the current language.
Declared in RoR2.LanguageUI & language
loadout_set_skill_variant [body_name] [skill_slot_index] [skill_variant_index] Sets the skill variant for the sender's user profile.
Declared in RoR2.UserProfileProfiles
Opens the platform overlay to the friend invite dialog.
Declared in RoR2.PCLobbyManagerMultiplayer
Redirects a command to be run for a certain local user.
Declared in RoR2.RoR2ApplicationApp & engine
Enables logging of async assets to the console.
Declared in RoR2.Networking.NetworkPreloadManagerMultiplayer
0boolPrints all logbook entries which still have undefined lore.
Declared in RoR2.UI.LogBook.LogBookControllerUI & language
Overrides ALL logbook entries to:UnsetOverride = -1, None = 0, Unimplemented = 1, Locked = 0, Unencountered = 2, Available = 3, New = 4
Declared in RoR2.UI.LogBook.EntryUI & language
Reduction in texture quality. 0 is highest quality textures, 1 is half, 2 is quarter, etc.
Declared in RoR2.SettingsConVars.MasterTextureLimitConVarGraphics
Maximum number of messages that can be held in the console log.
Declared in RoR2.ConsoleConsole
25intMigrates CharacterDeath component .logUnlockableName to .LogUnlockableDef for all instances.
Declared in RoR2.DeathRewardsDebug
Toggles game pause state.
Declared in RoR2.PauseManagerRun
Prints debug information about all active minion groups.
Declared in RoR2.MinionOwnership.MinionGroupDebug
How many non-favorited entries we can store in the morgue before old ones are deleted.
Declared in RoR2.MorgueManagerProfiles
30intNetwork log verbosity.
Declared in RoR2.Networking.NetworkManagerSystem.NetLogLevelConVarMultiplayer
Prints the ids of all network message handlers.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Allows p2p transport information to print to the console.
Declared in RoR2.Networking.EOSNetworkConnectionMultiplayer
0boolEnables logging of network messages.
Declared in RoR2.Networking.EOSNetworkConnectionMultiplayer
0boolThe smoothing duration for round-trip time values.
Declared in RoR2.Networking.RttManagerMultiplayer
0.1floatThe smoothing rate for the network time.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
1.05floatForces a default seed for benchmarking.
Declared in RoR2.PreGameControllerRun
-1intThe parent music volume, from 0 to 100.
Declared in RoR2.AudioManagerAudio
100floatToggles game pause state.
Declared in RoR2.PauseManagerRun
Prints all pickup definitions.
Declared in RoR2.PickupCatalogDebug
Prints the current round trip time from this client to the server and back.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Shows the platform store page for all purchasable items
Declared in RoR2.PlatformManagerOther
Shows the platform store page for a single Entitlement/DLC
Declared in RoR2.PlatformManagerOther
Timeout value in seconds to use for sound emitters dispatched by PointSoundManager. -1 for end-of-playback callbacks instead, which we suspect may have thread-safety issues.
Declared in RoR2.Audio.PointSoundManagerAudio
4.5floatEnables/Disables position indicators for allies, bosses, pings, etc.
Declared in RoR2.PositionIndicatorUI & language
1boolThe Current scene AntiAliasing setting
Declared in RoR2.SettingsConVars.MSAAConvarGraphics
OffstringSSAO postprocessing. 0 = disabled 1 = enabled
Declared in RoR2.SettingsConVars.PpAOConVarGraphics
Bloom postprocessing. 0 = disabled 1 = enabled
Declared in RoR2.SettingsConVars.PpBloomConVarGraphics
Motion blur. 0 = disabled 1 = enabled
Declared in RoR2.SettingsConVars.PpMotionBlurConVarGraphics
0intScreen distortion, like from Spinel Tonic. 0 = disabled 1 = enabled
Declared in RoR2.SettingsConVars.PpScreenDistortionConVarGraphics
Whether or not to use the sobel rim light effect.
Declared in RoR2.SettingsConVars.PpSobelOutlineConVarGraphics
1intSets the specified choice during pregame. See the command "rule_list_choices" for possible options.
Declared in RoR2.PreGameControllerRun
Begins a run out of pregame.
Declared in RoR2.PreGameControllerRun
Toggles preloading scenes.
Declared in RoR2.Networking.NetworkPreloadManagerMultiplayer
1boolPrints a list of all local users.
Declared in RoR2.LocalUserManagerProfiles
Prints all current stats of the sender.
Declared in RoR2.Stats.PlayerStatsComponentDebug
Close the application.
Declared in RoR2.RoR2ApplicationApp & engine
Runs the command provided in the argument only if the user confirms they want to quit the current game via dialog UI.
Declared in RoR2.QuitConfirmationHelperOther
Whether or not foliage has wind.
Declared in RoR2.SettingsConVars.FoliageWindConVarGraphics
1intLOD bias.
Declared in RoR2.SettingsConVars.LodBiasConVarGraphics
The maximum allowed LOD level.
Declared in RoR2.SettingsConVars.MaximumLodConVarGraphics
Shadow quality. Can be "All" "HardOnly" or "Disable"
Declared in RoR2.SettingsConVars.ShadowsConVarGraphics
Whether or not soft particles are enabled.
Declared in RoR2.SettingsConVars.SoftParticlesConVarGraphics
Start remote operating.
Declared in RoR2.UI.RemoteOperationDronePickerPanelUI & language
Removes all local users.
Declared in RoR2.LocalUserManagerProfiles
The resolution of the game window. Format example: 1920x1080x60
Declared in RoR2.SettingsConVars.ResolutionConVarGraphics
Prints a list of all possible resolutions for the current display.
Declared in RoR2.SettingsConVars.ResolutionConVarGraphics
Resolution scale. Currently nonfunctional.
Declared in RoR2.CameraResolutionScaler.ResolutionScaleConVarGraphics
Tests Resources.LoadAsync. Loads the asset at the specified path and prints out the results of the operation.
Declared in RoR2.DevCommandsDebug
Reverts the bools associated with the chef achievement ingredient tracking.
Declared in RoR2.UserProfileProfiles
Tests the RNG. First argument is a percent chance, second argument is a number of rolls to perform. Result is the average number of rolls that passed.
Declared in RoR2.DevCommandsDebug
Whether or not to allow voting on items in the pregame rules.
Declared in RoR2.RuleCatalogRun
0boolDump information about the rules system.
Declared in RoR2.RuleCatalogRun
Lists all rule choices.
Declared in RoR2.RuleCatalogRun
Ends the current run.
Declared in RoR2.RunRun
Stops the run from ending.
Declared in RoR2.RunRun
Prints the seed of the current run.
Declared in RoR2.RunRun
Prints all unlockables available in this run.
Declared in RoR2.RunRun
Overrides the first scene to enter in a run.
Declared in RoR2.RunRun
""stringSets the current number of stages cleared in the run.
Declared in RoR2.RunRun
Sends a chat message.
Declared in RoR2.ChatMultiplayer
Prints a list of all available scene names.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Sets the pickup on the pinged interactable. Sender must be server Arguments: [0] = The name of the pickup, in the format of "IndexType.Name", ie: "ItemIndex.Bear".
Declared in RoR2.ShopTerminalBehaviorOther
Changes to the named scene.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Sets the specified vstr to the specified value.
Declared in RoR2.ConsoleConsole
Teleports the sender's body to the specified position.
Declared in RoR2.DevCommandsDebug
The number of cascades to use for directional light shadows. low=0 high=4
Declared in RoR2.SettingsConVars.ShadowCascadesConVarGraphics
The distance in meters to draw shadows.
Declared in RoR2.SettingsConVars.ShadowDistanceConvarGraphics
200floatDefault shadow resolution. Can be "Low", "Medium", "High" or "VeryHigh".
Declared in RoR2.SettingsConVars.ShadowResolutionConVarGraphics
MediumenumEnables/disables spawn logging.
Declared in RoR2.SpawnReporterDebug
0boolMultiplier for number of spite bombs.
Declared in RoR2.Artifacts.BombArtifactManagerRun
0.5floatWhether or not to skip startup splash screens.
Declared in RoR2.SplashScreenControllerUI & language
0boolWhether or not to use the pod when spawning on the first stage.
Declared in RoR2.StageRun
1boolNo help text.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Displays your steam id.
Declared in RoR2.PCLobbyManagerMultiplayer
Whether or not the application should attempt to reestablish an active game session's Steamworks lobby if it's been lost.
Declared in RoR2.NetworkSessionMultiplayer
1boolNo help text.
Declared in RoR2.PCLobbyManagerMultiplayer
Copies the currently active lobby to the clipboard if applicable.
Declared in RoR2.PCLobbyManagerMultiplayer
No help text.
Declared in RoR2.PCLobbyManagerMultiplayer
No help text.
Declared in RoR2.PCLobbyManagerMultiplayer
Forces the current lobby data to be regenerated.
Declared in RoR2.EOSLobbyDataGeneratorMultiplayer
Displays the steam id of the current lobby.
Declared in RoR2.PCLobbyManagerMultiplayer
Invites the player with the specified steam id to the current lobby.
Declared in RoR2.PCLobbyManagerMultiplayer
No help text.
Declared in RoR2.PCLobbyManagerMultiplayer
No help text.
Declared in RoR2.PCLobbyManagerMultiplayer
Sets the maximum number of players allowed in steam lobbies created by this machine.
Declared in RoR2.LobbyManagerMultiplayer
Opens the steam overlay to the friend invite dialog.
Declared in RoR2.PCLobbyManagerMultiplayer
Displays a list of lobbies from the last search.
Declared in RoR2.PCLobbyManagerMultiplayer
Displays the members current lobby.
Declared in RoR2.PCLobbyManagerMultiplayer
The type of the current Steamworks lobby. Cannot be set if not the owner of a lobby.
Declared in RoR2.PCLobbyManager.SteamLobbyTypeConVarMultiplayer
Forces a refresh of the steam lobby player count.
Declared in RoR2.PCLobbyManagerMultiplayer
Whether or not to use the Steam server interface to receive network traffic. Setting to false will cause the traffic to be handled by the Steam client interface instead. Only takes effect on server startup.
Declared in RoR2.Networking.NetworkManagerSystemSteamMultiplayer
0boolNo help text.
Declared in RoR2.Networking.SteamLobbyFinderMultiplayer
No help text.
Declared in RoR2.Networking.SteamLobbyFinderMultiplayer
Lists the files currently being managed by Steamworks remote storage.
Declared in RoR2.SteamworksRemoteStorageFileSystemMultiplayer
Forces the server to issue a heartbeat to the master server.
Declared in RoR2.SteamworksServerManagerMultiplayer
Whether or not this server issues any heartbeats to the Steam master server and effectively advertises it in the master server list. Default is 1 for dedicated servers, 0 for client builds.
Declared in RoR2.SteamworksServerManager.SteamServerHeartbeatEnabledConVarMultiplayer
Prints debug info about the currently hosted Steamworks server.
Declared in RoR2.SteamworksServerManagerMultiplayer
The port for queries.
Declared in RoR2.SteamworksServerManagerMultiplayer
27016intThe port for steam. 0 for a random port in the range 10000-60000.
Declared in RoR2.SteamworksServerManagerMultiplayer
0intPrints debug information for any established P2P connection to the specified Steam ID.
Declared in RoR2.SteamworksClientManagerMultiplayer
Whether or not players are allowed to pause the multiplayer game.
Declared in RoR2.PreGameControllerMultiplayer
0boolWhether or not players are allowed to enter Remote Operation in a multiplayer game.
Declared in RoR2.PreGameControllerMultiplayer
1boolWhether or not players are allowed to vote on rules.
Declared in RoR2.PreGameControllerMultiplayer
1boolThe public name to use for the server if hosting.
Declared in RoR2.Networking.NetworkManagerSystem.SvHostNameConVarMultiplayer
""stringThe IP for the server to bind to if hosting.
Declared in RoR2.Networking.NetworkManagerSystem.SvIPConVarMultiplayer
Whether or not the server will accept connections from other players.
Declared in RoR2.Networking.NetworkManagerSystem.SvListenConVarMultiplayer
Maximum number of players allowed.
Declared in RoR2.Networking.NetworkManagerSystem.SvMaxPlayersConVarMultiplayer
Logs objects associated with each network id to net_id_log.txt as encountered by the server.
Declared in RoR2.DevCommands.CvSvNetLogObjectIdsMultiplayer
0boolThe password to use for the server if hosting.
Declared in RoR2.Networking.NetworkManagerSystem.SvPasswordConVarMultiplayer
""stringThe port to use for the server if hosting.
Declared in RoR2.Networking.NetworkManagerSystem.SvPortConVarMultiplayer
How long it takes for the server to issue a time update to clients.
Declared in RoR2.Networking.NetworkManagerSystemMultiplayer
Enable/disables Physics 'autosyncing' between moves.
Declared in RoR2.EngineConVars.SyncPhysicsConVarApp & engine
0boolFirst argument is team index. Second argument is item. Third argument specifies stack.
Declared in RoR2.TeamManagerRun
Gives the team specified by first argument the amount of money set by the second argument
Declared in RoR2.TeamManagerRun
Sets the team specified by the first argument to the level specified by the second argument.
Declared in RoR2.TeamManagerRun
Logs in the specified number of guest users, or two by default.
Declared in RoR2.LocalUserManagerProfiles
The Windows timer resolution.
Declared in RoR2.WindowsConVars.TimerResolutionConVarApp & engine
The timescale of the game.
Declared in RoR2.EngineConVars.TimeScaleConVarApp & engine
The timestep of the game.
Declared in RoR2.EngineConVars.TimeStepConVarApp & engine
togggle occlusion culling.
Declared in RoR2.SceneCameraOther
Fade out and execute a command at the end of the fadeout.
Declared in RoR2.TransitionCommandOther
Triggers all Access Nodes at once.
Declared in EntityStates.Missions.AccessCodes.Node.NodesOnAndReadyOther
Generates UnlockableDef assets from the existing catalog entries.
Declared in RoR2.UnlockableDefDebug
Copies the profile named by the first argument to a new profile named by the second argument. This does not save the profile.
Declared in RoR2.SaveSystemProfiles
Unloads the named user profile and deletes it from the disk if it exists.
Declared in RoR2.SaveSystemProfiles
The current user profile.
Declared in RoR2.LocalUserManager.UserProfileMainConVarProfiles
Saves the named profile to disk, if it exists.
Declared in RoR2.SaveSystemProfiles
Sets the pickup discovery state for the sender's profile.
Declared in RoR2.UserProfileProfiles
Sets the stats of the sender's user profile to the maximum their datatypes support for stress-testing purposes.
Declared in RoR2.UserProfileProfiles
No help text.
Declared in RoR2.SaveSystemProfiles
A per-platform flag that indicates whether we display user icons or not.
Declared in RoR2.UserManagerProfiles
1boolEnables debug logging for VehicleSeat.
Declared in RoR2.VehicleSeatDebug
0boolNo help text.
Declared in RoR2.VFXBudgetGraphics
50intNo help text.
Declared in RoR2.VFXBudgetGraphics
200intNo help text.
Declared in RoR2.VFXBudgetGraphics
0intClears all viewed viewables
Declared in RoR2.ViewablesCatalogUI & language
Displays the full names of all viewables.
Declared in RoR2.ViewablesCatalogUI & language
Displays the full names of all unviewed viewables.
Declared in RoR2.ViewablesCatalogUI & language
Issues a warning in the console if a viewable is not defined.
Declared in RoR2.UI.ViewableTagUI & language
0boolThe master volume of the game audio, from 0 to 100.
Declared in RoR2.AudioManagerAudio
100floatThe music volume, from 0 to 100.
Declared in RoR2.AudioManagerAudio
100floatThe volume of sound effects, from 0 to 100.
Declared in RoR2.AudioManagerAudio
100floatVsync count.
Declared in RoR2.SettingsConVars.VSyncCountConVarGraphics
How many milliseconds to sleep between each frame. -1 for no sleeping between frames.
Declared in RoR2.RoR2ApplicationApp & engine
-1intThe window mode. Choices are Fullscreen and Window.
Declared in RoR2.SettingsConVars.WindowModeConVarGraphics
Wwise logging. 0 = disabled 1 = enabled
Declared in RoR2.AudioManager.WwiseLogEnabledConVarAudio