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Enchantments

22 enchantments that permanently change what a card does

Data from build 23811903, updated

Overview

An enchantment attaches to a card and rewrites what it does; a Plus upgrade only bumps its numbers. Corrupted, Instinct, Momentum, Sharp, and Vigorous only show up on Attacks, Imbued sticks to Skills alone, and most others work on any card type. That first group can bolt on an entirely new clause, turning a plain attack card into one with a rider effect stapled on top. The system is new to the sequel, and the game does a poor job explaining it: most players only learn what an enchantment changes by reading the card's own effect text after it drops.

All Enchantments

Showing 22 of 22

  • Gain X Block.
    —
    AttackSkillPower
    No
  • This card can be duplicated at Rest Sites.
    —
    AttackSkillPower
    No
  • Deal 50% more damage, but lose 2 HP.
    Lose 2 HP.
    Attack
    No
  • This card has Replay once per combat.
    —
    AttackSkillPower
    No
  • This card gains Exhaust. When played, permanently increase this card's Block by 1.
    Permanently increase this card's Block by 1.
    AttackSkillPower
    No
  • This card is played automatically at the start of each combat.
    —
    Skill
    No
  • This card deals 1 additional damage and applies 1 Weak.
    Apply 1 Weak.
    AttackSkillPower
    No
  • This card's attack damage is doubled.
    —
    Attack
    No
  • Increase this card's attack damage by X this combat when played.
    Increase this card's damage by X this combat.
    Attack
    No
  • Increases Block gained from this card by X.
    —
    AttackSkillPower
    No
  • Whenever this would be shuffled into your Draw Pile, place it on the top instead.
    Perfect Fit.
    AttackSkillPower
    No
  • This card has Innate and Retain.
    —
    AttackSkill
    No
  • Increases damage on this card by X.
    —
    Attack
    No
  • When you draw this card, randomize its cost from 0 to 3.
    —
    AttackSkillPower
    No
  • If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.
    —
    AttackSkillPower
    No
  • This card loses Exhaust.
    —
    AttackSkillPower
    No
  • The first time you play this card each combat, gain X Energy.
    Gain X Energy.
    AttackSkillPower
    No
  • This card gains Replay 1.
    —
    AttackSkillPower
    No
  • This card gains Retain.
    —
    AttackSkillPower
    No
  • The first time you play this card, draw X cards.
    Draw X cards the first time this is played.
    AttackSkillPower
    No
  • Costs 0, deals 3 additional damage, and gains Eternal.
    —
    AttackSkillPower
    No
  • The first time this card is played, it deals X additional damage.
    —
    Attack
    No