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Modifiers

20 optional Custom Mode modifiers, each one Good or Bad

Data from build 23811903, updated

Overview

Custom Mode's 20 rule-changing modifiers toggle on at the run-setup screen, not from Neow, and picking certain ones switches Neow's usual starting bonuses off entirely. You won't see the toggle screen until you've beaten Glory, the game's third act, three times, so this is late-game content, not something you stumble into on your first climb. Each modifier carries a Good or Bad tag, and most Bad ones bundle in a real advantage to offset the pain. Midas dumps 200% more gold on you but shuts off Smithing at Rest Sites; Terminal bleeds Max HP every room but starts you with free Plating each fight. Three deck-altering picks, Draft, Sealed Deck, and Insanity, are mutually exclusive, so enabling one locks out the other two. Read the tag, but don't stop there: a "Bad" modifier built around the resource you're chasing can outclass every Good one on the list.

All Modifiers

Showing 20 of 20

  • Start with 5 colorless cards.
    AllStar
    —
  • Elite enemies swarm the Spire and drop better rewards.
    BigGameHunter
    —
  • At the start of each Act, add a random Curse to your deck.
    CursedRun
    —
  • Unknown rooms can now contain Elites, but are also more likely to contain Treasure rooms.
    DeadlyEvents
    —
  • Defect cards will now appear in rewards and shops.
    CharacterCards
    —
  • DraftGood
    Choose 10 card rewards to replace your starting deck.
    Draft
    InsanitySealed Deck
  • FlightGood
    You may ignore paths when choosing the next room to travel to.
    Flight
    —
  • Whenever you add a card to your deck, add 2 additional copies. You can no longer remove cards from your deck at the Merchant.
    Hoarder
    —
  • Start with a random deck of 30 cards.
    Insanity
    DraftSealed Deck
  • Ironclad cards will now appear in rewards and shops.
    CharacterCards
    —
  • Enemies drop 200% more gold, but you can no longer Smith at Rest Sites.
    Midas
    —
  • You start each combat with 3 Strength. All enemies start combat with 3 Strength.
    Murderous
    —
  • Necrobinder cards will now appear in rewards and shops.
    CharacterCards
    —
  • Resting at Rest Sites heals all of your HP, but costs 5 Max HP.
    NightTerrors
    —
  • Regent cards will now appear in rewards and shops.
    CharacterCards
    —
  • Choose 10 out of 30 cards to replace your starting deck.
    SealedDeck
    DraftInsanity
  • Silent cards will now appear in rewards and shops.
    CharacterCards
    —
  • Start with 5 copies of a single card.
    Specialized
    —
  • Whenever you enter a new room, lose 1 Max HP. Start each combat with 5 Plating.
    Terminal
    —
  • Normal enemies drop relics instead of cards.
    Vintage
    —