Test a hand against any Blind, and see what Joker order does to the score
Data from build 17459173, updated
Before you commit a hand, check it here. Set up the cards you’re about to play, line up your Jokers, pick the Blind, and the page tells you whether you clear it and by how much. It’s also the quickest way to find out if swapping two Jokers is worth it, since a +Mult Joker sitting after a ×Mult Joker adds far less than it should.
Retriggers, Blueprint and Brainstorm copies, editions, seals, Plasma Deck balancing and Observatory are all counted. Boss Blind rules other than debuffs are not applied, so The Flint’s halving and The Arm’s level drop won’t show up in the result. Treat boss numbers as the ceiling.
Jokers resolve in slot order, so position changes the total. Put your ×Mult Jokers last and your +Chips and +Mult Jokers ahead of them. Drag a Joker across the row and the result updates, which makes bad ordering easy to spot.
Lucky cards, Bloodstone, Misprint, Space Joker and Business Card all roll dice. One switch covers them: worst case, where nothing procs, or every roll hits. Plan around the worst case and treat the best as a bonus.
Scored left to right. Drag a Joker to reorder.
Lusty JokerPlayed cards with Heart suit give +3 Mult when scored
Smiley FacePlayed face cards give +5 Mult when scored
Joker+4 Mult
BlueprintCopying Cavendish
CavendishX3 Mult 1 in 1000 chance this card is destroyed at end of roundClick a card to change its rank, suit, enhancement, edition or seal. Cards score in this order, left to right.
Only matters for Steel cards, Baron, Shoot the Moon, Raised Fist and Blackboard.
None of your Jokers read anything from the run.