Enemy
Caster
150 base HP · can spawn as an elite
Blueprint drops
- PyrotechnicsUncommon (1.7%)Any BSC
Found in
- Slumbering SanctuaryAny BSC
Attacks (base damage)
- Attack 1, 0.6s wind-up25
Enemy
150 base HP · can spawn as an elite
Enemies
Medusa and the Mimic top the non-boss HP chart at 2000 each.
Data updated
Dracula - Final Form has 15000 base HP and The Queen 12000, while a Bat goes down at 1. Most enemies matter more for what they drop than for what they hit. A Zombie always gives up the Blood Sword, Undead Archers carry a 0.03% Legendary chance at Bow and Endless Quiver, and 78 drops only switch on at a minimum Boss Stem Cell count. Attack damage is the base number before biome tier and difficulty scaling.
Each blueprint drop has a rarity. Always is 100%, Common 10%, Uncommon 1.7%, Rare 0.4% and Legendary 0.03%. Bosses hold 95 of the 104 Always drops. The Concierge and The Time Keeper carry 12 drops each, more than any other enemy.
An enemy's biome list includes the Boss Stem Cell range it spawns at, and those ranges shift. Undead Archers patrol the Prisoners' Quarters only at 0 BSC, and Grenadiers stop appearing there above 1. Eleven enemies, the Mimic and Elite Lieutenant among them, aren't on any biome roster at all.
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