Traps and turrets
Eleven of the 13 traps and turrets scale with Tactics, which makes them the core of a purple build. Heavy Turret shoots for 55 DPS and gives you +15% damage while you stand close to it. Wolf Trap throws 2 traps that root for 5 seconds. Pair either with the Support mutation (+35% damage near a deployed skill) and hold your ground. Night Light and Barricade are the only colourless skills.
Cooldowns
Cooldowns are base seconds, before any mutation, affix or aspect shortens them. The Tinker aspect drops every deployable trap to 1 second. Forgotten Map, Hunter's Grenade and Taunt show no cooldown at all.