Survival grenade
Ice Grenade
Freezes its victims.
Unlock
Shop price
Cooldown
DLC
Base numbers
- Duration (s)6
- Effect power35
Blueprint
Unlocked from the start, no blueprint needed.
Legendary affix
- Enemies hit by this will thaw more slowly.
Skills
Phaser comes back in 2 seconds. Night Light takes 120.
Data updated
Phaser teleports you behind a target, adds 70 damage to your next attack and recharges in 2 seconds. Most skills trade that speed for size. Powerful Grenade blows up for 200 base damage on a 13-second cooldown, and Cluster Grenade splits into 6 bombs of 50 apiece. Tonic waits 30 seconds between uses and turns 40% of your missing health into bonus health. Of the 60 skills, 35 are powers, 13 are traps and turrets and 12 are grenades.
Eleven of the 13 traps and turrets scale with Tactics, which makes them the core of a purple build. Heavy Turret shoots for 55 DPS and gives you +15% damage while you stand close to it. Wolf Trap throws 2 traps that root for 5 seconds. Pair either with the Support mutation (+35% damage near a deployed skill) and hold your ground. Night Light and Barricade are the only colourless skills.
Cooldowns are base seconds, before any mutation, affix or aspect shortens them. The Tinker aspect drops every deployable trap to 1 second. Forgotten Map, Hunter's Grenade and Taunt show no cooldown at all.
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