Challenge · Event-driven
New Chef Plus
Create a franchise
How to unlock
Create a franchise at the end of a run.
Once earned, Steam shows it as “Created a franchise”
When it's checked
Steam ID
NEW_CHEF_PLUSThe exact in-game rule behind every Steam achievement, and when the game checks it
Data from build 24651854, updated
PlateUp! keeps its 26 Steam achievements short and mean. 9 of them pop the first time a customer gets a base dish, Steak through Burgers, and 3 more mark the Overtime milestones past Day 15. The rest are stunts: keep the restaurant burning for 15 straight seconds, end a day with 10 messes on the floor, serve a group with under a second of patience left. Every row below spells out the rule the game checks, not the vague Steam line.
Three timings, and the tag on each row says which applies. Instant achievements pop mid-service as soon as the rule is met: serve the dish, reach the day. End-of-day achievements wait until the clock runs out, then judge whatever state the restaurant is in, so Fireman needs 10 fires still burning and Health Inspector? needs 10 messes still on the floor when the day closes. Event achievements ride one specific trigger, like switching on Practice Mode or creating a franchise.
Steam’s one-liner is often looser than what the code checks. Anti-social fails the moment anyone puts an item on a table by hand, and losing the run voids it. Please Wait is the one threshold that isn’t a plain count: it needs the first group of the day, and only that group, still waiting to order when the day clock hits 99%. When a rule turns on a number, the entry lists it. When it turns on a dish or an appliance, like Sharp Knife or Danger Hob, the entry links straight to that page.
Showing 26 of 26
Serve a steak to a customer
Rule Serve Steak to a customer (any satisfied order whose menu item is that dish).
Serve a stir fry to a customer
Rule Serve Stir Fry to a customer (any satisfied order whose menu item is that dish).
Serve a pizza to a customer
Rule Serve Pizza to a customer (any satisfied order whose menu item is that dish).
Serve a salad to a customer
Rule Serve Salad to a customer (any satisfied order whose menu item is that dish).
Serve a pie to a customer
Rule Serve Pies to a customer (any satisfied order whose menu item is that dish).
Serve a fish to a customer
Rule Serve Fish to a customer (any satisfied order whose menu item is that dish).
Serve a hotdog to a customer
Rule Serve Hot Dogs to a customer (any satisfied order whose menu item is that dish).
Serve a breakfast to a customer
Rule Serve Breakfast to a customer (any satisfied order whose menu item is that dish).
Serve a burger to a customer
Rule Serve Burgers to a customer (any satisfied order whose menu item is that dish).
Complete a day when the restaurant has been on fire for more than 15 seconds
Rule Keep something on fire for more than 15 seconds in a row during a day (the timer resets whenever nothing is burning), then finish the day.
Complete a day with 10 appliances on fire at once
Rule Have at least 10 fires burning at the moment the day ends.
Serve a customer with less than a second to spare
Rule Satisfy all or part of a customer group's order with less than 1 second of their patience left.
Complete a day with a mess on at least 10 tiles
Rule Have at least 10 messes on the floor at the moment the day ends.
Set a customer on fire
Rule A chair catches fire at a table where a customer group is seated and waiting.
Cook something on a Danger Hob with an activated Gas Safety Override
Rule Have an item cooking on a Danger Hob while an activated Gas Override is affecting that hob.
Wear Trainers while holding a Sharp Knife
Rule Any player wearing the Trainers shoes holds a Sharp Knife as their tool.
Convey an item back to where it started
Rule An item is passed between appliances (e.g. conveyors) and arrives back on the appliance it started on without anyone picking it up.
Activate Practice Mode during preparation time
Rule Turn on Practice Mode (during the preparation phase).
Create a franchise
Rule Create a franchise at the end of a run.
Reach Overtime Day 5
Rule Reach day 20 (Overtime day 5).
Reach Overtime Day 10
Rule Reach day 25 (Overtime day 10).
Reach Overtime Day 15
Rule Reach day 30 (Overtime day 15).
Throw away a cooked fish in the tutorial
Rule In the tutorial, throw the cooked fish into the bin.
Complete a day without anyone serving a customer directly
Rule Finish a day in which no player put an item directly on a table or handed one to a customer group. Losing the run voids it.
Have the first group to arrive still be waiting to order when the day ends
Rule The first customer group of the day is still waiting to order when the day clock reaches 99%. Does not count in Practice Mode.
Complete a day without any player leaving the tile they started on
Rule Finish a day in which no player ever moved more than 1 tile from where they stood when the day began.