Equipment
Milky Chrysalis
“Gain temporary flight.”
One slot, one button: effect, cooldown, and unlock for every active equipment
Data from build 21587608, updated
Equipment is the one active slot in a Risk of Rain 2 loadout: press the key, the effect fires, and a cooldown starts. You only carry one at a time, so picking up another swaps it for the one you're holding. Lunar equipment pays out big with a catch attached, like the Glowing Meteorite raining fire on you as well as your enemies. Elite Aspects are the rarest of all: every elite monster carries one, and very rarely drops it on death.
Every equipment has its own cooldown, from a few seconds up to 140 for the heaviest hitters like the Preon Accumulator. Items can shorten it, and Fuel Cells add an extra charge to hold in reserve. Picking a piece of equipment is about how often you can use it as much as how strong it is: a short cooldown you fire all the time can beat a big one you only get to use once per teleporter.
Lunar equipment (blue) comes out of Lunar Pods and the Bazaar, paid for in Lunar Coins, and most of it hits you as well as your enemies. Elite Aspects never show up in chests at all. Each one is the affix an elite monster carries, and it drops only on a rare kill. Hold one and you become that elite, taking on its passive effect just by carrying it.
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Equipment
“Gain temporary flight.”