Ancient
Ancients reside in these rooms.
They grant incredible bonuses, treasures, and knowledge.
Antechamber
A place where you can plan your next move.
Block
Until next turn, prevents damage.
Boss
The deadliest foe in the area.
Defeating them will let you proceed to the next Act.
Card Reward
A pack of 3 random cards. You may choose 1 to add to your Deck. Channel
Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.
Compendium
View all of the cards, potions, and relics you have encountered throughout the Spire.
Cook
Remove 2 cards from your Deck and gain 9 Max HP at a Rest Site. Deck
View all of the cards in your deck.
Discard Pile
If your draw pile is empty, the discard pile is shuffled into the draw pile.
Click to view the cards in your discard pile.
Draw Pile
At the start of each turn,
5 cards are drawn from here.
Click to view the cards in your draw pile (shuffled).
Elite
Powerful foes are in these rooms.
Defeating them will reward you a Relic.
End Turn
Pressing this button will end your turn.
You will discard your hand, enemies will take their turn, you will draw 5 cards, then it will be your turn again.
Enemy
Hostile enemies reside in these rooms.
Energy
Energy is used to play cards from your Hand.
Energy
Your current Energy (Energy) count. Cards require Energy to play, indicated in the top left corner.
Eternal
Cannot be removed or transformed from your Deck. Ethereal
If this card is in your Hand at the end of this turn, it is Exhausted.
Event
Something unusual occurs in these rooms...
Evoke
Consume your rightmost Orb and use its Evoke effect.
Exhaust
Removed until the end of combat.
Exhausted Cards
Click to view cards Exhausted this combat.
Fatal
Triggers whenever this card kills a non-minion enemy.
Floor
How far up you have climbed.
Forge
The first time you Forge each combat, add Sovereign Blade into your Hand. Adds additional damage to Sovereign Blade. Gold
How much Gold you have. Gold is the currency within the Spire.
Hit Points (HP)
If you run out of HP, you die.
Innate
Start each combat with this card in your Hand.
Linked Rewards
You can only select 1 reward from this set.
Map
View this current Act's map.
Poor Connection!
Your connection with the host ({Player}) is poor.
This could be a problem with your internet or theirs.
Poor Connection!
Your connection with {Player} is poor.
This could be a problem with your internet or theirs.
Potion Slot
Use potions during combat to gain bonuses or hinder enemies.
Replay
Plays this card an additional X times.
Replay
Plays this card an additional time.
Rest Site
Stop by these rooms to Heal some HP or Upgrade a card.
Retain
Retained cards are not discarded at the end of turn.
Settings (ESC)
Opens the game menu.
Change or update your graphics, audio, and gameplay preferences here.
Shop
The mysterious Merchant sells his wares in these rooms.
Spend your well-earned Gold here! Sly
If this card is discarded from your Hand before the end of your turn, play it for free.
Stars
Your current Star (Star) count. The Regent's cards may require Star to play.
Stun
Prevent the enemy from acting on its next turn.
Summon
Summon Osty.
If already summoned, raise his Max HP for this combat.
Summon X
Summon Osty with X HP.
If already summoned, raise his Max HP by X for this combat.
Transform
Transformed cards become a random card of any rarity.
Treasure Room
Relics and Gold can be found in these coveted rooms. Unknown - Elite
A previously unknown room containing powerful foes.
Unknown - Enemy
A previously unknown room containing hostile enemies.
Unknown - Event
A previously unknown room containing an event.
Something unusual occurs in these rooms...
Unknown - Merchant
A previously unknown room containing the mysterious merchant.
Spend your well-earned Gold here! Unknown - Treasure
A previously unknown room containing highly coveted treasure.
Unplayable
Unplayable cards cannot be played.