Defect Orb
Lightning
Orb: Deals damage to random enemies.
Passive
Every Turn
3
Evoke
One-Time Payoff
8
The Defect's 5 Orbs: Lightning, Frost, Dark, Plasma, and Glass
Data from build 23811903, updated
Lightning, Frost, Dark, Plasma, and Glass drop into the Defect’s orb sockets and fire a small passive effect at the end of every turn you leave them channeled. Evoke one instead and you consume your rightmost orb for a bigger one-time payoff, freeing that socket for whatever you slot in next. No two orbs play the same: some chip away at enemies turn after turn, others sit and charge toward a single huge hit, so the orbs you’re running decide whether a fight is a grind or a burst. Building a Defect deck means building an orb rotation, and the choice between channeling for value and evoking for the kill shapes everything else you draft.
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