Arcanas
34 cards: 22 Randomazzo and 12 Darkana, and what each one changes
Data from build 25016043, updated
Overview
Arcanas are the biggest swing you get in a run: one picked at the start, two more forced on you by bosses at 11:00 and 21:00, so three cards decide what the rest of the half hour looks like. Most only work on a fixed list of weapons the game never shows you. Gemini touches 39 of them. Slash touches 62. Every card below carries that list resolved into real weapons and passives, so a card you were just offered either does something for your build or it doesn’t.
The Randomazzo deck holds 34 real cards: the 22 numbered Arcanas and the 12 Darkanas hidden behind the Darkasso. The published card data holds 42 more, character and item portraits with a star grade and no effect on a run. Those are collection cards, not Arcanas, so they don’t get a page here.
How Arcanas Work
Getting the Cards
The Randomazzo is a relic sitting in Gallo Tower, and picking it up switches the system on and gives you Sarabande of Healing for free. Every card after that has its own condition. Sixteen of the 22 base Arcanas want a specific character taken to level 50, four want minute 31 on a specific stage, and Game Killer wants the Cappella Magna’s final enemy dead. Darkanas need the Darkasso first and then get strange: Wandering the Jet Black asks for 665 Max Health on Bat Robbert. Every card also has a main-menu code if you’d rather skip the run, and the Darkana codes are just their counterpart’s name spelled backwards.
Reading the Weapon List
Thirteen of the 34 descriptions say “listed weapons” and never list them. That list is the card itself. Slash covers 62 weapons, Heart of Fire 52, Heir of Fate 41, and taking one of those into the wrong build buys you nothing. Passive items turn up in the lists too: Divine Bloodline reaches Armor and Hollow Heart, and Awake is only ever about Tiragisú. The 34 cards name 465 weapons between them, and every one of them links to its weapon page, DLC weapons included.
All Arcanas
Showing 34 of 34
- 0Game KillerWhole-run effectHalts XP gain. Experience Crystals turn into exploding projectiles. All Treasure Chests contain at least 3 items.
- IGeminiLists 39 weaponsListed weapons come with a counterpart.
- IITwilight RequiemLists 40 weaponsListed weapon projectiles generate explosions when they expire. Explosions damage is affected by Curse.
- IIITragic PrincessLists 22 weaponsThe cooldown of the listed weapons reduces when moving.
- IVAwakeLists 1 weaponGives +3 Revivals. Consuming a Revival gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed.
- VChaos in the Dark NightLists 1 weaponOverall projectile Speed continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% projectile Speed every level.
- VISarabande of HealingLists 10 weaponsHealing is doubled. Recovering HP damages nearby enemies for the same amount.
- VIIIron Blue WillLists 22 weaponsListed weapon projectiles gain up to 3 bounces and might pass through enemies and walls.
- VIIIMad GrooveWhole-run effectEvery 2 minutes attracts all standard stage items, pickups, and light sources towards the character.
- IXDivine BloodlineLists 11 weaponsArmor also affects listed weapons' damage and reflects enemy damage. Character gains bonus damage depending on missing Health. Defeating enemies with retaliatory damage gives +0.5 Max Health.
- XBeginningLists 5 weaponsListed weapons get +1 Amount. The character's main weapon and its evolution gain +3 Amount instead.
- XIWaltz of PearlsLists 19 weaponsListed weapon projectiles gain up to 3 bounces.
- XIIOut of BoundsLists 10 weaponsFreezing enemies generates explosions. Orologions are easier to find. Sorbettos could also be found.
- XIIIWicked SeasonLists 4 weaponsOverall Growth, Luck, Greed, and Curse are doubled at fixed intervals. The character starts gaining +1% Growth, Luck, Greed, and Curse every 2 levels.
- XIVJail of CrystalLists 33 weaponsListed weapon projectiles have a chance to freeze enemies.
- XVDisco of GoldLists 2 weaponsPicking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP.
- XVISlashLists 62 weaponsEnables critical hits for listed weapons. Doubles overall critical damage.
- XVIILost & Found PaintingLists 1 weaponOverall Duration continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% Duration every level.
- XVIIIBoogaloo of IllusionsLists 1 weaponOverall Area continuously changes between -25% and +25% over 10 seconds. The character starts gaining +1% Area every level.
- XIXHeart of FireLists 52 weaponsListed weapon projectiles explode on impact. Light sources explode. Character explodes when damaged.
- XXSilent Old SanctuaryWhole-run effectGives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty.
- XXIBlood AstronomiaLists 11 weaponsListed weapons also emit special damaging zones affected by Amount and Magnet. Enemies within Magnet range take damage based on Amount.
- 0Stake to Your HeartWhole-run effectHalts XP gain. Enemies drop Gold Coins. Damage is dealt to Gold Coins instead of HP. A special merchant spawns every minute.
- ISapphire MistLists 14 weaponsAll weapons have a chance to fire twice instead of once when activated. The effect is further augmented on listed active weapons.
- IIIHidden AnathemaLists 1 weaponFood pickups grant cumulative bonuses to random stats based on their rarity or healing value.
- VPale Diamond IncursionLists 37 weaponsListed weapons aim at the nearest enemy. They gain a Cooldown bonus affected by the character's projectile Speed.
- VIMoonlight BoleroWhole-run effectAn extra treasure boss spawns every minute. The treasure it carries might occasionally contain arcanas and random passive weapons.
- VIIIEdge of the EarthLists 2 weaponsGives +3 Thorns. Fixes MoveSpeed to +100%. Allows you to walk through walls. Allows you to vacuum Treasure Chests, Light Sources, and Weapons.
- XHail from the FutureLists 2 weaponsReceive one of the listed items when levelling up.
- XIICrystal CriesLists 3 weaponsDefeating frozen enemies gives bonus MaxHealth, Recovery, and Growth. Triggers an Orologion when health reaches a critically low level.
- XIIICall of a Mad MoonLists 4 weaponsEffect depends on random results and player stats. Luck: improves Treasure Chests and Light Sources. Growth: improves XP crystals. Greed: improves gold pickups. Curse: enemies gain MoveSpeed and Health.
- XVIIIVictorian HorrorLists 3 weaponsEnemies within Magnet range receive Greed based damage. Once per life, triggers Cursed World Eater after receiving fatal damage.
- XIXHeir of FateLists 41 weaponsDefeating enemies with FIRE gives bonus MaxHealth and Might. Triggers an Nduja Fritta when health reaches a critically low level.
- XXIWandering the Jet BlackLists 12 weaponsLosing health generates exploding projectiles. Explosion damage is increased by total recovered health and Magnet bonus. Explosion Area is increased by Magnet.

































