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Stages

What's hidden on every map, and the minute-by-minute spawn table for each

Data from build 25016043, updated

Overview

Only five of the 35 maps are the numbered stages you clear in order, Mad Forest through Cappella Magna. The rest split into seven bonus maps, nine challenge maps, ten special stages (all from the DLCs), two secret rooms and one hidden map. Ode to Castlevania adds Profane Chapel, which the game also labels Stage 3. What matters on most of them is what’s buried underfoot: Mad Forest hides Pugnala Provola’s coffin, Gallo Tower hides the Randomazzo, Cappella Magna hides the Great Gospel. Every stage here carries its coffin, its relics, its time limit and the per-minute spawn table the game runs while you stand in it, with the Hyper and Inverse numbers sitting right next to the normal ones.

Modes and Loot

Hyper and Inverse

Hyper is a stage’s own hard mode, and the mix changes per map. Gold is the one constant, +50% almost everywhere it exists, dropping to +25% on Whiteout and The Coop. Most maps add +10% luck on top and push the speed multiplier, for you and the enemies both, up to 1.9 or 2.0. Il Molise and Moongolow are the mean ones, loading enemies with +60% health in exchange for only a +20% luck bonus. Inverse is the flat one: Gracia’s Mirror, hidden in Eudaimonia M., turns on gold doubled, enemy health doubled, luck +20%, then piles on another 5% enemy health and 0.5% enemy speed for every minute you survive.

Coffins and Relics

A relic is buried somewhere on 25 of the 35 maps, which is the reason to reopen a stage you already cleared. Inlaid Library has the Grim Grimoire. Dairy Plant hides two, the Milky Way Map and Ars Gouda, and Gallo Tower hides the Randomazzo that turns Arcanas on in the first place. Collect the standard set and Eudaimonia M. opens, home to Gracia’s Mirror and the Seventh Trumpet. The five numbered stages each bury a coffin too: Pugnala Provola, Giovanna Grana, Poppea Pecorina, Concetta Caciotta, Zi’Assunta Belpaese, in stage order. Grab Move Speed before hunting for one, since coffins tend to sit far from wherever the run drags you.

All Stages

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