DLC
50% alien, 50% robot, and 100% physically merged with their Motoroid hoverbike, Hellriders have no choice but to accelerate at max velocity into combat (apparently cyborg technology has not yet developed to the point that brakes can be added to this union of alien-man and machine). Undoubtably dangerous, Hellriders channel their rage at being unable to take a slow, scenic drive into deadly efficiency on the battlefield.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. The engine ships 3 versions of this creature at different scaling; the Bestiary indexes this one.

Neo Galuga
