Beautiful but baleful, it is unknown whether these delphic entities are true living Atlanteans, magical constructs of a fallen civilization, or something even more curious. They’re not ghosts, so let’s eliminate that nonsense from the possibilities. Their masks are alluring, but none survive the demise of the wearer.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Cannot be pushed. Published knockback is zero.
Resists
The game publishes a magnitude for each of these and never says what the scale is, so treat them as effects that land badly rather than as percentages.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going. The engine ships 4 versions of this creature at different scaling; the Bestiary indexes this one.


Moongolow