Did you know that when you put a lot of crabs in a bucket, they actually don’t try to pull each other down to stop any single one from escaping? That was something we projected onto them based on our own cynical and selfish attitudes. Just another example of anti-crab propaganda that your humble author hopes to challenge.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Fixed direction. Charges along one line instead of tracking you.
- Cannot be pushed. Published knockback is zero.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going.



Moongolow