There’s a perfectly rational explanation for this. Perhaps these items are the product of a mage’s trickery, or automata dreamed up by Gallo’s gibbering scientists. Maybe each one is filled with a colony of vindictive ants that push them around from inside. Let’s eliminate those possibilities before we mention ghosts.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Self-destructs. Blows itself up rather than chasing you down.
- Cannot be pushed. Published knockback is zero.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going. The engine ships 3 versions of this creature at different scaling; the Bestiary indexes this one.



Gallo Tower
Cappella Magna