??? · Secret
Room 1665
Seemingly bottomless, the down-reaching doors of this huge, infernal contraption open only when fed the blood of monsters. Summoned by the baneful behavior of a long forgotten clan, the unfathomable depths of these haunted halls whisper with a putrid power that yearns for innocent souls to play with. The clock runs to 30:00. Stage rule: Enemy health scales with your level.
Hidden here
Relic
DarkassoNormal, Hyper and Inverse
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | ×1.5 | — | — |
| Enemy speed | ×1.9 | — | — |
| Your speed | ×1.9 | — | — |
| Projectile speed | ×1.15 | — | — |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. This map has no Hyper mode. Inverse does nothing here.
Run length
Starting spawns
Breakables
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 20 on this map. Every named spawn links to its Bestiary entry.
- —20 alive
- 1:00 – 29:00Evolution chest · 1% for five
- 30:001 aliveThe ReaperTable loops


