Skip to main content

Bestiary

392 monsters in Bestiary order, base stats, spawn stages and lore, with the DLC a monster came from

Data from build 25016043, updated

Overview

The Bestiary fills in as you kill things, and all 392 entries hide a blurb funnier than a monster manual has any business being. Poncle spends four separate bat entries insisting, at length, that the bats are just bats. Everything below runs in Bestiary order, base game first and then each DLC in release order: entry 1 is the Pipeestrello you meet thirty seconds into Mad Forest, entry 119 is The Reaper. Next to the lore sit the numbers that decide a fight (base health, contact damage, move speed, the XP a kill drops, and where each monster spawns).

Reading the Stats

Why the health looks so low

Base health is what the game spawns a monster with at minute zero, and almost nothing holds that value for long. Enemies gain health as the clock runs, Curse multiplies it again, and Inverse doubles the stage total before either of those lands. A Zombie’s 10 HP is honest for about a minute and fiction by minute twenty. 112 entries go further: their health locks in at spawn, multiplied by whatever character level you’ve reached, which is why Dragon Shrimp and Lionhead get worse precisely because the run is going well.

What kills you

Contact damage is the main threat for most of this roster. Brush a Werewolf and you take 14. Brush The Reaper and you take 65,535, which is the game being polite about it. 75 entries ignore walls, so Gallo Tower’s corridors stop working as cover once one shows up, and 141 can’t be knocked back at all because their published knockback is a flat zero. Seventy-three shrug off the Rosary, The Reaper among them, which is why the screen-clear sometimes doesn’t clear the screen.

All Bestiary Entries

Showing 3 of 3

Stage
Threat
Traits
DLC
Sort