Sinister shadows fall over the generic Italian countryside, flapping, flaming, and freakishly bloody big. Some say that the first vampire was the child of a dragon, but as nobody thus far has ever conducted an interview or an ancestry test with a vampire, I’m inclined to believe “Bat Dragon” is just a title for a very large bat, and dragons aren’t real. What’s certain is that anyone bold or foolish enough to disturb one of these monstrosities is surely marked for death, as the Bat Dragon uses its size, speed, and sonar to relentlessly chase its targets until its thirst for their blood is slaked. The Bat Dragon’s hematophagy and use of sonar almost certainly confirm that they aren’t actually dragons at all - they’re bats, and nothing more. I hope.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Walks through walls. Terrain does not stop it.
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Cannot be pushed. Published knockback is zero.
Resists
The game publishes a magnitude for each of these and never says what the scale is, so treat them as effects that land badly rather than as percentages.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going.



Mad Forest
Il Molise