What happened to the previous sixteen Colossi? They’re an urban legend, officially considered fiction despite persistent rumors. Why the heck did we start at number seventeen for this one, then? I’m seriously asking. We know one thing for sure - the Colossus is a beautiful and peaceful beast, beloved by all. Can you imagine ever hurting something so precious, so innocent, so dedicated to the art of minding its own adorable business? You’d have to be a world class coglione to even consider it. Almost as bad as letting a horse fall to its presumed death without bothering to see if it’s okay.
Base health
At spawn, minute zero, before the run scales it.
Contact damage
Move speed
XP dropped
How it fights
- Walks through walls. Terrain does not stop it.
- Health × your level. Multiplied by your character level at the moment it spawns, then locked in.
- Cannot be pushed. Published knockback is zero.
Resists
The game publishes a magnitude for each of these and never says what the scale is, so treat them as effects that land badly rather than as percentages.
Where it spawns
Health here is the base figure the game spawns it with. Enemies gain health every minute the clock runs, Curse multiplies it again, and Inverse doubles the whole stage before any of that. This one also multiplies its health by your character level as it spawns, so it gets tougher the better your run is going.



Mazerella