Challenge · Challenge
Bat Country
We can't stop here. The clock runs to 20:00. Stage rule: Enemies grow stronger over time.
Hidden here
2 relics
Chaos MalachiteApoplexyNormal, Hyper and Inverse
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | ×1.3 | +50% | ×2 |
| Enemy health | — | — | ×2 |
| Enemy speed | ×1.25 | +0.65 | — |
| Your speed | ×1.25 | +0.65 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | +10% | +20% |
| Experience | ×0.25 | — | — |
| Per minute survived | +10% HP, +1.3% speed | — | +5% HP, +0.5% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper is available on this map from the start. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Enemies come from
Breakables
Arcana chest
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 300 on this map. Every named spawn links to its Bestiary entry.
- —200 alive+1 unindexedMonster dance
- 1:00300 alive+3 unindexedMonster dance
- 2:00300 alive+4 unindexedMonster dance
- 3:00300 alive+2 unindexedDiamond roadChest · 1% for five
- 4:00300 alive+1 unindexedMonster dance
- 5:00300 alive+1 unindexedDiamond squareArcana chest · LV128 Golden Bat
- 6:00300 alive+2 unindexedMonster danceChest · 1% for five
- 7:00300 alive+2 unindexedDiamond maze
- 8:00300 alive+2 unindexed
- 9:00300 alive+2 unindexedEvolution chest · 1% for five
- 10:00300 alive+2 unindexedMonster danceArcana chest · LV128 Golden Bat
- 11:00300 alive+1 unindexedMonster dance
- 12:00300 alive+3 unindexedDiamond roadEvolution chest · 1% for five
- 13:00300 alive+2 unindexedMonster dance
- 14:00300 alive+2 unindexedDiamond square
- 15:00300 alive+5 unindexedMonster danceEvolution chest · 1% for five
- 16:00300 alive+5 unindexedDiamond maze
- 17:00300 alive+1 unindexed
- 18:00300 alive+5 unindexedEvolution chest · 1% for five
- 19:00300 alive+1 unindexed
- 20:001 aliveThe ReaperTable loops
Bosses (1)
Enemies (0)
10 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


