What's hidden on every map, and the minute-by-minute spawn table for each
Data from build 25016043, updated
Overview
Only five of the 24 maps are the numbered stages you clear in order. The rest split into seven bonus maps, nine challenge maps, Holy Forbidden, and a pair of secret rooms the game files still call things like DEVILROOM. What matters on most of them is what’s buried underfoot: Mad Forest hides Pugnala Provola’s coffin, Gallo Tower hides the Randomazzo, Cappella Magna hides the Great Gospel. Every stage here carries its coffin, its relics, its time limit and the per-minute spawn table the game runs while you stand in it, with the Hyper and Inverse numbers sitting right next to the normal ones.
Modes and Loot
Hyper and Inverse
Hyper is a stage’s own hard mode, and the mix changes per map. Gold is the one constant, +50% almost everywhere it exists, dropping to +25% on Whiteout and The Coop. Most maps add +10% luck on top and push the speed multiplier, for you and the enemies both, up to 1.9 or 2.0. Il Molise and Moongolow are the mean ones, loading enemies with +60% health in exchange for only a +20% luck bonus. Inverse is the flat one: Gracia’s Mirror, hidden in Eudaimonia M., turns on gold doubled, enemy health doubled, luck +20%, then piles on another 5% enemy health and 0.5% enemy speed for every minute you survive.
Coffins and Relics
A relic is buried somewhere on 19 of the 24 maps, which is the reason to reopen a stage you already cleared. Inlaid Library has the Grim Grimoire. Dairy Plant hides two, the Milky Way Map and Ars Gouda, and Gallo Tower hides the Randomazzo that turns Arcanas on in the first place. Collect the standard set and Eudaimonia M. opens, home to Gracia’s Mirror and the Seventh Trumpet. The five numbered stages each bury a coffin too: Pugnala Provola, Giovanna Grana, Poppea Pecorina, Concetta Caciotta, Zi’Assunta Belpaese, in stage order. Grab Move Speed before hunting for one, since coffins tend to sit far from wherever the run drags you.
A space between spaces. The culmination of something, or simply another beginning? Tag, you’re it. The clock runs to 99:00, and 40 enemies are already on screen when you land.
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. This map has no Hyper mode. Inverse does nothing here.
Run length
99:00 before the Reaper
Starting spawns
40 enemies on screen at 0:00
Enemies come from
All sides
Breakables
Candelabras, up to 20 at once, 20% to drop something and rising to 80%
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 20 on this map.
—20 alive
Nothing scripted for this minute
Bosses (0)
No boss on this map carries a Bestiary entry.
Enemies (0)
Everything that spawns here is an unindexed variant.