Challenge · Challenge
Green Acres
Fate changes by the minute in a realm where mortals can only trespass. What rewards await those who challenge its rules? Treasure? Glory? Poultry? The clock runs to 30:00, and 30 enemies are already on screen when you land. Stage rule: Random enemy waves from normal stages
Hidden here
Relic
Magic BangerNormal, Hyper and Inverse
Hyper, in the game’s own words: 50% Gold bonus. 10% Luck bonus
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | — | +50% | ×2 |
| Enemy health | ×1.5 | +50% | ×2 |
| Enemy speed | ×1.25 | +0.65 | — |
| Your speed | ×1.25 | +0.65 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | +10% | +20% |
| Per minute survived | — | — | +5% HP, +0.5% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper stays locked until you meet this map's requirement. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Breakables
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 1 on this map. Every named spawn links to its Bestiary entry.
- —1 alive+1 unindexed
- 1:00 – 2:001 aliveNothing scripted for this minute
- 3:00 – 29:00Nothing scripted for this minute
- 30:001 aliveThe ReaperTable loops
Bosses (1)
Enemies (0)
1 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


