Challenge · Challenge
The Bone Zone
Calcified carnage awaits where the dead go to live. If we speak unholy vespers we will open the way, but should we not go home? Have we not dug too deep? The clock runs to 30:00, and 30 enemies are already on screen when you land. Stage rule: No item drops. Enemies grow stronger over time.
Hidden here
Normal, Hyper and Inverse
| Stat | Normal | Hyper | Inverse |
|---|---|---|---|
| Gold | ×1.5 | +50% | ×2 |
| Enemy health | — | — | ×2 |
| Enemy speed | ×1.25 | +0.65 | — |
| Your speed | ×1.25 | +0.65 | — |
| Projectile speed | — | +0.15 | — |
| Luck | — | — | +20% |
| Per minute survived | +15% HP, +2.5% speed | — | +5% HP, +0.5% speed |
Normal and Inverse are multipliers on the stat. The Hyper column is what Hyper adds on top, which is how the game states it. Hyper stays locked until you meet this map's requirement. Inverse needs Gracia's Mirror out of Eudaimonia M.
Run length
Starting spawns
Breakables
Arcana chest
Track
Minute by minute
One row per minute of the run, straight out of the stage’s own wave table. The bar is how many enemies the game keeps alive that minute, peaking at 200 on this map. Every named spawn links to its Bestiary entry.
- —20 alive
- 1:0020 alive
- 2:0040 alive
- 3:0040 alive
- 4:0060 alive
- 5:0040 alive
- 6:0080 alive
- 7:00120 alive
- 8:0040 alive
- 9:00200 aliveSkeletonSkull swarm
- 10:0080 alive
- 11:00100 alive
- 12:00150 alive
- 13:00100 alive
- 14:00150 aliveSkulloneSkeleton stream
- 15:00100 alive
- 16:00150 alive
- 17:00100 alive
- 18:00150 alive
- 19:00200 alive
- 20:00150 alive
- 21:00150 alive
- 22:00200 alive
- 23:00150 alive
- 24:00200 alive
- 25:00150 alive+3 unindexedEvolution chest · 3% for five
- 26:00100 aliveGiant SkeletonTwin piles
- 27:00150 alive
- 28:00200 alive
- 29:00150 alive
- 30:001 aliveThe ReaperTable loops
Bosses (1)
Enemies (11)
7 more spawn here as scaling variants and event spawns. The game gives those no Bestiary entry, so the Bestiary has no page for them.


